Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Wizard's tower - defenses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="merelycompetent" data-source="post: 2937290" data-attributes="member: 33830"><p>One of the tricks an old PC of mine used was to fill an entire level of the tower with multiple, permanent Walls of Force. It served a two-fold purpose:</p><p></p><p>1. They're Walls of Force. How do you get through without accidentally teleporting or dimension dooring into another one?</p><p></p><p>2. They served as the support structure for the (thick and heavy) ceiling. Take down a Wall, and that entire section of ceiling collapses on the intruder. Several tons of rock worth of ceiling.</p><p></p><p>You can adapt this in a number of ways: Shape the walls into pillars placed so that they block the doors and stairs. Disintegrate or anti-magic the wall, and the ceiling section drops in to crush & block entry/exit. Or you can shape them into cyliners, with the ends capped. This way they serve not only as ceiling supports described above, but also as air-tight prisons that intruders get teleported into. (Put in a few Magic Mouth spells: "Attention, you have only 30 seconds or air remaining... Attention, you have only 20 seconds of air remaining..." Of course, the Magic Mouths are off by 10-15 seconds...)</p><p></p><p>(Side note: This was originally in a cut-throat 1E game, where the PCs were often trying to off each other. One of the other PCs, also a wizard, Shapechanged into a beholder and tunneled his way into the tower... right up until he used his anti-magic center eye on this floor. My character was scraping beholder bits out of his tower for weeks...)</p><p></p><p>Another trick/trap I used was the Random Teleport Puzzle. Each floor had two or more "teleport pads" that allowed access to different floors. Unless you took them in the right order, they'd randomly teleport you to another location (half a continent away) after a certain number of tries. I had mine set to a list of active volcanoes, sub-oceanic rifts, the cloud island of a particularly annoying dragon, a rotting wooden bridge over a chasm (any section of the bridge could only support 20 lbs of weight - had a limited Mending spell that kept repairing the bridge to that particular point, so sometimes this effect would count as "nothing happens" because there was nothing to teleport to), and so forth.</p><p></p><p>Being a powerful wizard, there were also strategically placed Prismatic Walls covered by permanent illusions (and a few Programmed Illusions) so that they looked like arched exits, part of a research library, the kitchen, and so forth. The illusion of an ordinary floor covering an open spiked pit trap was also pretty funny (mainly because it worked - the shapechanging wizard brought some of his mooks with him). I even covered entire sections with a permanent illusion of exactly what was there... really messed with ye olde Detect Magic and True Sight. (Yep, you see through the illusion and... see exactly the same thing. Must be a trap.)</p><p></p><p>My character mainly used Phase Doors to travel between sections of his own tower. He'd also created a teleport ward that blocked all but those with the correct pass phrase (or who used the teleport pads). There was also an unwarded "Teleport Room" ... loaded with golems that would immediately attack anyone not my character, and loaded with magical & mechanical traps. (Let's not talk about the time my PC pulled an emergency teleport to that room... after the BBEG used Polymorph Other to turn my character into a halfling. Nothing like have a pair of Iron Golems and a pair of Stone Golems playing stomp-the-hobbit when you're the hobbit - with single digit hit points. Big Whoops.) Hopefully, this will provide you with some ideas you can use.</p><p></p><p>Permanent Unseen Servants can add some flavor, as they endlessly clean up any mess. The PCs may very well stare horrified as the Unseen Servants mop up any spilled blood, broken furnishings, even muddy bootprints from the PCs themselves.</p><p></p><p>A fire elemental in the fireplace/wood stove may regard PCs as potential fuel to help make his life a little easier (or he may be just annoyed and looking for someone to take it out on).</p><p></p><p>A few Night Hags or Green Hags as kitchen staff can also be fun. And there's nothing quite like an Annis cleaning staff.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 2937290, member: 33830"] One of the tricks an old PC of mine used was to fill an entire level of the tower with multiple, permanent Walls of Force. It served a two-fold purpose: 1. They're Walls of Force. How do you get through without accidentally teleporting or dimension dooring into another one? 2. They served as the support structure for the (thick and heavy) ceiling. Take down a Wall, and that entire section of ceiling collapses on the intruder. Several tons of rock worth of ceiling. You can adapt this in a number of ways: Shape the walls into pillars placed so that they block the doors and stairs. Disintegrate or anti-magic the wall, and the ceiling section drops in to crush & block entry/exit. Or you can shape them into cyliners, with the ends capped. This way they serve not only as ceiling supports described above, but also as air-tight prisons that intruders get teleported into. (Put in a few Magic Mouth spells: "Attention, you have only 30 seconds or air remaining... Attention, you have only 20 seconds of air remaining..." Of course, the Magic Mouths are off by 10-15 seconds...) (Side note: This was originally in a cut-throat 1E game, where the PCs were often trying to off each other. One of the other PCs, also a wizard, Shapechanged into a beholder and tunneled his way into the tower... right up until he used his anti-magic center eye on this floor. My character was scraping beholder bits out of his tower for weeks...) Another trick/trap I used was the Random Teleport Puzzle. Each floor had two or more "teleport pads" that allowed access to different floors. Unless you took them in the right order, they'd randomly teleport you to another location (half a continent away) after a certain number of tries. I had mine set to a list of active volcanoes, sub-oceanic rifts, the cloud island of a particularly annoying dragon, a rotting wooden bridge over a chasm (any section of the bridge could only support 20 lbs of weight - had a limited Mending spell that kept repairing the bridge to that particular point, so sometimes this effect would count as "nothing happens" because there was nothing to teleport to), and so forth. Being a powerful wizard, there were also strategically placed Prismatic Walls covered by permanent illusions (and a few Programmed Illusions) so that they looked like arched exits, part of a research library, the kitchen, and so forth. The illusion of an ordinary floor covering an open spiked pit trap was also pretty funny (mainly because it worked - the shapechanging wizard brought some of his mooks with him). I even covered entire sections with a permanent illusion of exactly what was there... really messed with ye olde Detect Magic and True Sight. (Yep, you see through the illusion and... see exactly the same thing. Must be a trap.) My character mainly used Phase Doors to travel between sections of his own tower. He'd also created a teleport ward that blocked all but those with the correct pass phrase (or who used the teleport pads). There was also an unwarded "Teleport Room" ... loaded with golems that would immediately attack anyone not my character, and loaded with magical & mechanical traps. (Let's not talk about the time my PC pulled an emergency teleport to that room... after the BBEG used Polymorph Other to turn my character into a halfling. Nothing like have a pair of Iron Golems and a pair of Stone Golems playing stomp-the-hobbit when you're the hobbit - with single digit hit points. Big Whoops.) Hopefully, this will provide you with some ideas you can use. Permanent Unseen Servants can add some flavor, as they endlessly clean up any mess. The PCs may very well stare horrified as the Unseen Servants mop up any spilled blood, broken furnishings, even muddy bootprints from the PCs themselves. A fire elemental in the fireplace/wood stove may regard PCs as potential fuel to help make his life a little easier (or he may be just annoyed and looking for someone to take it out on). A few Night Hags or Green Hags as kitchen staff can also be fun. And there's nothing quite like an Annis cleaning staff. Hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizard's tower - defenses
Top