Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Wizard's tower - defenses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2937334" data-attributes="member: 3146"><p>Defenses? It depends very heavily upon the wizard. Obviously, there are many different levels of defenses, both active and passive and their usability will depend upon the desires of the wizard. Guards and Wards? It's great if you don't mind walking through fog to get to the restroom, tearing through webs to get downstairs for breakfast, and casting gust of wind to get rid of the stinking cloud in your entryway when you want to go outside. However, if you prefer a few more comforts, you probably won't be using guards and wards while you're at home.</p><p></p><p>So, what are the basics. A lot of detect spells are blocked by lead or gold so you're probably going to have a lot of one or the other. Gold for classy and ostentatious wizards, and lead for wizards with darker or more spartan tastes. Those who prefer security without ostentation may opt for lead and then paint it. A thin sheet of gold or lead works so you're probably talking gold or lead leaf in any event.</p><p></p><p>If your campaign world allows people to stop teleportation, etc with things like gorgon's blood mixed into the mortar of a castle, odds are good that wizards will generally do such things. Arcane lock is cheap (no more expensive than a regular lock and a good deal cheaper than a good one) and permanent, so it will probably see extensive use. If the wizard employs servants who need to use doors, it is likely that there may be a password for the arcane locks in the common areas.</p><p></p><p>Alarm is also likely to be a common spell for protecting areas that are not in common use, and mordenkeinen's private sanctum and dimensional lock are also quite likely.</p><p></p><p>The use of things like sepia snake sigils, explosive runes, magic mouths, etc will most likely depend upon the number and nature of the wizards' servants as well as the wizard's attitude. The kind of wizard who casts guards and wards while he's at home would have everything warded, the kind of wizard who prefers servants and luxury would use a bit more restraint.</p><p></p><p>Active defenses would likewise reflect the style of the wizard who created them. One kind of wizard will go for golems and shield guardians. Another kind will go for undead. Yet another kind will go for summoned demons or devils, and still others will go for bound elementals. Still another kind of wizard would use dominated or charmed monsters. Invisible Stalkers might be a possibility for the kind of wizard who keeps human guards for show but has mysteriously effective defenses anyway.</p><p></p><p>Also in the section of active defenses, you might want to consider amenities. Unseen servants are mentioned above, but what about dominated dignitaries and/or enemies serving as scullery maids because it amuses the enchanter to see his proud enemies doing humiliating tasks. If they have other abilities, they can also figure into active defenses. (The guy with the mop was once the best swordsman in the land but he insulted the wizard and now rather than advising and championing the king of a distant land, he scrubs floors in the wizard's tower... oh, and he is also commanded to attack intruders--should he see any). Summoned lillends could provide music--or a defender. A cruel wizard with a taste for gladiatorial matches might have a menagerie of dangerous beasts that he pits against each other for his pleasure--and that can be released upon intruders. A perverse wizard might keep a succubus or an erynies in his bedchamber. The possibilities are endless.</p><p></p><p>However, the essential thing is going to be this: consider the personality and character of the wizard. One wizard might have an imposing windowless tower of granite in the wilderness. Another might have an ostentatious and luxurious manor in a city. Yet another might live in a humble farmhouse... with an interior that belies its humble exterior. Another mage might well live a double life--ordinary, if eccentric, merchant to the outside world, but with a secret lair under his manor where he does his wizardry rather like the bat cave. A final kind of wizard might live in an actual hovel--some kind of run-down building filled with trinkets, odds and ends like the woman in the new Pirates of the Carribean movie. (If she needed defenses, a shield guardian standing in the corner like a clothes horse would not have been out of place).</p><p></p><p>The important thing is not just that defenses be effective; it is also essential that they be in keeping with the character of the wizard who uses them.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2937334, member: 3146"] Defenses? It depends very heavily upon the wizard. Obviously, there are many different levels of defenses, both active and passive and their usability will depend upon the desires of the wizard. Guards and Wards? It's great if you don't mind walking through fog to get to the restroom, tearing through webs to get downstairs for breakfast, and casting gust of wind to get rid of the stinking cloud in your entryway when you want to go outside. However, if you prefer a few more comforts, you probably won't be using guards and wards while you're at home. So, what are the basics. A lot of detect spells are blocked by lead or gold so you're probably going to have a lot of one or the other. Gold for classy and ostentatious wizards, and lead for wizards with darker or more spartan tastes. Those who prefer security without ostentation may opt for lead and then paint it. A thin sheet of gold or lead works so you're probably talking gold or lead leaf in any event. If your campaign world allows people to stop teleportation, etc with things like gorgon's blood mixed into the mortar of a castle, odds are good that wizards will generally do such things. Arcane lock is cheap (no more expensive than a regular lock and a good deal cheaper than a good one) and permanent, so it will probably see extensive use. If the wizard employs servants who need to use doors, it is likely that there may be a password for the arcane locks in the common areas. Alarm is also likely to be a common spell for protecting areas that are not in common use, and mordenkeinen's private sanctum and dimensional lock are also quite likely. The use of things like sepia snake sigils, explosive runes, magic mouths, etc will most likely depend upon the number and nature of the wizards' servants as well as the wizard's attitude. The kind of wizard who casts guards and wards while he's at home would have everything warded, the kind of wizard who prefers servants and luxury would use a bit more restraint. Active defenses would likewise reflect the style of the wizard who created them. One kind of wizard will go for golems and shield guardians. Another kind will go for undead. Yet another kind will go for summoned demons or devils, and still others will go for bound elementals. Still another kind of wizard would use dominated or charmed monsters. Invisible Stalkers might be a possibility for the kind of wizard who keeps human guards for show but has mysteriously effective defenses anyway. Also in the section of active defenses, you might want to consider amenities. Unseen servants are mentioned above, but what about dominated dignitaries and/or enemies serving as scullery maids because it amuses the enchanter to see his proud enemies doing humiliating tasks. If they have other abilities, they can also figure into active defenses. (The guy with the mop was once the best swordsman in the land but he insulted the wizard and now rather than advising and championing the king of a distant land, he scrubs floors in the wizard's tower... oh, and he is also commanded to attack intruders--should he see any). Summoned lillends could provide music--or a defender. A cruel wizard with a taste for gladiatorial matches might have a menagerie of dangerous beasts that he pits against each other for his pleasure--and that can be released upon intruders. A perverse wizard might keep a succubus or an erynies in his bedchamber. The possibilities are endless. However, the essential thing is going to be this: consider the personality and character of the wizard. One wizard might have an imposing windowless tower of granite in the wilderness. Another might have an ostentatious and luxurious manor in a city. Yet another might live in a humble farmhouse... with an interior that belies its humble exterior. Another mage might well live a double life--ordinary, if eccentric, merchant to the outside world, but with a secret lair under his manor where he does his wizardry rather like the bat cave. A final kind of wizard might live in an actual hovel--some kind of run-down building filled with trinkets, odds and ends like the woman in the new Pirates of the Carribean movie. (If she needed defenses, a shield guardian standing in the corner like a clothes horse would not have been out of place). The important thing is not just that defenses be effective; it is also essential that they be in keeping with the character of the wizard who uses them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizard's tower - defenses
Top