Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards values the power of conditions and noncombat effects as virtual damage.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 9596825" data-attributes="member: 6677017"><p>That did point me towards the answer! (Thanks!) In this case, I don't think it's taking into account the petrifying effect <em>at all</em>. </p><p></p><p>The Medusa's hp and AC give it a defensive CR of 4. There is no debate there, thats how it works. The attack routine also gives it an offensive CR of 4. So, if we ignore the special ability, it's just a CR 4 creature.</p><p></p><p>So, what if, instead of messing with the petrification, they are assuming all the PCs are averting their gaze to avoid getting petrified? In that case, the PCs are effectively blinded against the medusa the entire fight. That means they have disadvantage on their attacks and it has advantage on attacks against them. And in monster design, that converts to a +4 effective AC and a +4 effective bonus to attack. Since each +2 raises the CR of its respective part (offense or defense) by 1, that means that both offensive and defensive CRs (and thus CR in general) increase by 2. Which bring that CR 4 to the listed 6. Either that or they are just treating it as 21 damage for action denial and didn't count it twice for multiple targets (One would think they might have caught their error for the 2024 version if the latter were the case though.)</p><p></p><p>As far as your direct points, I think you are probably right that they are going with single target damage from a spell converted to the condition. If that is what they are doing though, it means they are not valuing condition causing spells as much as damage causing spells, because otherwise they would be doing it the way I described before (which is how they do actual damage and damage spells). That in and of itself is a noteworthy concept. </p><p></p><p>I'm also leaning more strongly into the idea that they really are only treating the strongest condition as 2nd level action denial. I mean, what conditions (other than dead) actually have a stronger impact on the battle than taking a character out of the fight for a round? The only one I can think of is getting PCs to attack their allies. That would likely count as a 4th-level effect, and it's anyone's guess what virtual damage they would assign to it.</p><p></p><p>And I'm wondering now about the cantrip and 1st level values of 5 and 11 offered in the OP. If we are taking magic missile and rounding it up from 10.5 to 11, why are we going with 5 for a cantrip? I would assume fire bolt rounded up from 5.5 to 6. Or maybe those values are derived from the DMG tables. But, as Jeremy said, thats not actually where the condition-equivalent numbers are coming from. Those come from the strong iconic damage spells. Otherwise 2nd level would be 16.5 from the table, rather than the 21 from scorching ray that it is.</p><p></p><p>And it seems from that that chromatic orb might be a better one to pick for first level, giving us a virtual damage value of 13.5, rather than 11. Anyone's guess which way to round. In general, design tends to round off, as opposed to the in-play rule of rounding down.</p><p></p><p>Probably late to the game here, or I would have been asking the OP about his numbers when this thread started.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9596825, member: 6677017"] That did point me towards the answer! (Thanks!) In this case, I don't think it's taking into account the petrifying effect [I]at all[/I]. The Medusa's hp and AC give it a defensive CR of 4. There is no debate there, thats how it works. The attack routine also gives it an offensive CR of 4. So, if we ignore the special ability, it's just a CR 4 creature. So, what if, instead of messing with the petrification, they are assuming all the PCs are averting their gaze to avoid getting petrified? In that case, the PCs are effectively blinded against the medusa the entire fight. That means they have disadvantage on their attacks and it has advantage on attacks against them. And in monster design, that converts to a +4 effective AC and a +4 effective bonus to attack. Since each +2 raises the CR of its respective part (offense or defense) by 1, that means that both offensive and defensive CRs (and thus CR in general) increase by 2. Which bring that CR 4 to the listed 6. Either that or they are just treating it as 21 damage for action denial and didn't count it twice for multiple targets (One would think they might have caught their error for the 2024 version if the latter were the case though.) As far as your direct points, I think you are probably right that they are going with single target damage from a spell converted to the condition. If that is what they are doing though, it means they are not valuing condition causing spells as much as damage causing spells, because otherwise they would be doing it the way I described before (which is how they do actual damage and damage spells). That in and of itself is a noteworthy concept. I'm also leaning more strongly into the idea that they really are only treating the strongest condition as 2nd level action denial. I mean, what conditions (other than dead) actually have a stronger impact on the battle than taking a character out of the fight for a round? The only one I can think of is getting PCs to attack their allies. That would likely count as a 4th-level effect, and it's anyone's guess what virtual damage they would assign to it. And I'm wondering now about the cantrip and 1st level values of 5 and 11 offered in the OP. If we are taking magic missile and rounding it up from 10.5 to 11, why are we going with 5 for a cantrip? I would assume fire bolt rounded up from 5.5 to 6. Or maybe those values are derived from the DMG tables. But, as Jeremy said, thats not actually where the condition-equivalent numbers are coming from. Those come from the strong iconic damage spells. Otherwise 2nd level would be 16.5 from the table, rather than the 21 from scorching ray that it is. And it seems from that that chromatic orb might be a better one to pick for first level, giving us a virtual damage value of 13.5, rather than 11. Anyone's guess which way to round. In general, design tends to round off, as opposed to the in-play rule of rounding down. Probably late to the game here, or I would have been asking the OP about his numbers when this thread started. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards values the power of conditions and noncombat effects as virtual damage.
Top