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Wizards vs. Clerics
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<blockquote data-quote="Shard O'Glase" data-source="post: 580957" data-attributes="member: 1134"><p>Sorry for the cutting job but these are the 2 areas I want to focus on.</p><p></p><p>Buffing. At low levels I agree the cleric is better off buffing the fighter types. Mid to high elvels i disagree. Many of the clerics best buffs are self only, and almsot all the buffs you'd cast on the fighter, the fighter probably already has as a permanent item.(low amgic games differ of course) I've gotten that your playing your character selfish crap, when my bulls str spells could only if i rolled a 4 boost the fighters str by one and my greater magic weapon spells would only help the fighters weapon by 1, while on myself they brought me up from + no boosts in str, and a +1 weapon to +4. Casting these buffs on the fighter at this stage is just a waste. On myself I'd add a good fighter to the group for the cost of a few spells, which i have plenty of.</p><p></p><p>Blow stuff up: I'd agree at low to mid levels the cleric is worse off in the direct damage spells. But almost from the begining the clerics spells are as good or dang close to it in combat IMO. This is because they have no lack of save or die spells which for me are the deadliest spells in the game. Maybe I'm just unlucky or just remember them more but more monsters that actually pose a threat to the party have been taken out with cleric spells than with wizard spells. It may be because clerics lack the ig booms so when taking attack spells they are almost always save or else spells, I don't know, but contagion, bestow curse, hold person(2nd level), destruction, slay living etc have had a biger effect on fghts, than the fireballs or cones of colds. </p><p></p><p>Then at high levels clerics get some of the better DD spells, firestorm is perhaps the best overall DD spell in the game. 20d6 cap, and a large shapeable area. They don't have near the variety butt with die caps you only really need or want the high level oens when you are high level anyways.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 580957, member: 1134"] Sorry for the cutting job but these are the 2 areas I want to focus on. Buffing. At low levels I agree the cleric is better off buffing the fighter types. Mid to high elvels i disagree. Many of the clerics best buffs are self only, and almsot all the buffs you'd cast on the fighter, the fighter probably already has as a permanent item.(low amgic games differ of course) I've gotten that your playing your character selfish crap, when my bulls str spells could only if i rolled a 4 boost the fighters str by one and my greater magic weapon spells would only help the fighters weapon by 1, while on myself they brought me up from + no boosts in str, and a +1 weapon to +4. Casting these buffs on the fighter at this stage is just a waste. On myself I'd add a good fighter to the group for the cost of a few spells, which i have plenty of. Blow stuff up: I'd agree at low to mid levels the cleric is worse off in the direct damage spells. But almost from the begining the clerics spells are as good or dang close to it in combat IMO. This is because they have no lack of save or die spells which for me are the deadliest spells in the game. Maybe I'm just unlucky or just remember them more but more monsters that actually pose a threat to the party have been taken out with cleric spells than with wizard spells. It may be because clerics lack the ig booms so when taking attack spells they are almost always save or else spells, I don't know, but contagion, bestow curse, hold person(2nd level), destruction, slay living etc have had a biger effect on fghts, than the fireballs or cones of colds. Then at high levels clerics get some of the better DD spells, firestorm is perhaps the best overall DD spell in the game. 20d6 cap, and a large shapeable area. They don't have near the variety butt with die caps you only really need or want the high level oens when you are high level anyways. [/QUOTE]
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