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Wizards vs. Clerics
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<blockquote data-quote="Numion" data-source="post: 582221" data-attributes="member: 124"><p>I disagree. I've seen in action a cleric who focuses on buffing himself up and wading into melee. Net result is one heck of a ass-kicker (better than straight fighter), who has full clerical casting abilities on top of it all. And who is impossible to kill with all the protective spells (5 x Protection from Elements, Death Ward, Spell Immunity, Spell Turning (from domain), Freedom of Movement, etc...)</p><p></p><p>Another good one is the archer-cleric. I play one currently, and while he's not yet anything spectacular, he's at least at good as the fighters, at level 8. At level 12+ he's going to shine. At level 18 he'll deal 500+ pts of damage in round. (see archer-cleric smackdown in rules forum. and that 'smack' doesn't require much special conditions. It just is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) </p><p></p><p>Cleric aren't required to buff others any more than the other classes are to use their abilities on others. Buy a wand of CLW (or ten <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), and forget using slots for cure.</p><p></p><p>Edit: to continue about the blasts. Sure they aren't as plenty as wizards, but the two clerical blasts, Flame Strike and Fire Storm are just excellent. I'm looking forward to getting these for my cleric. I won't surpass the party wizard with them, but it'll be a nice touch to finish a group of enemies with a holy flame instead of my bow.</p><p></p><p>Cleric is all about utility, versatility and kicking ass! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Numion, post: 582221, member: 124"] I disagree. I've seen in action a cleric who focuses on buffing himself up and wading into melee. Net result is one heck of a ass-kicker (better than straight fighter), who has full clerical casting abilities on top of it all. And who is impossible to kill with all the protective spells (5 x Protection from Elements, Death Ward, Spell Immunity, Spell Turning (from domain), Freedom of Movement, etc...) Another good one is the archer-cleric. I play one currently, and while he's not yet anything spectacular, he's at least at good as the fighters, at level 8. At level 12+ he's going to shine. At level 18 he'll deal 500+ pts of damage in round. (see archer-cleric smackdown in rules forum. and that 'smack' doesn't require much special conditions. It just is. ;)) Cleric aren't required to buff others any more than the other classes are to use their abilities on others. Buy a wand of CLW (or ten ;)), and forget using slots for cure. Edit: to continue about the blasts. Sure they aren't as plenty as wizards, but the two clerical blasts, Flame Strike and Fire Storm are just excellent. I'm looking forward to getting these for my cleric. I won't surpass the party wizard with them, but it'll be a nice touch to finish a group of enemies with a holy flame instead of my bow. Cleric is all about utility, versatility and kicking ass! ;) [/QUOTE]
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