So far me and my players have been through-
Wizards- first 4 of Core Modules (H1 to P1) and the first 4 of the Scales of War AP in Dungeon Magazine, and a few others besides like- Into the Shadowfell, Kobold Hall (from the DMG), oh and another (I forget which) from Dungeon magazine, so approx. 11 scenarios.
We've had two PC deaths, never come close to a TPK.
We've played 3 Goodman Games scenarios- Sellswords of Punjar, Isle of the Sea Drake & the Dwarven Forge one.
We've had five PC deaths so far, and only five because I engineered it that instead of a TPK the PCs were captured and sacrificed one-a-day until the rescue mission saved the day. We also avoided a TPK by the narrowest of margins in another of the scenarios- one guy still standing able to heal up two of his fellow PCs (two others bled out).
My point Goodman Games Scenarios can be lethal, anyone else experience this, much more dangerous than Wizards scenarios.
Supplementary Question: What's the hardest/deadliest 4E scenario you've been involved in so far?
Wizards- first 4 of Core Modules (H1 to P1) and the first 4 of the Scales of War AP in Dungeon Magazine, and a few others besides like- Into the Shadowfell, Kobold Hall (from the DMG), oh and another (I forget which) from Dungeon magazine, so approx. 11 scenarios.
We've had two PC deaths, never come close to a TPK.
We've played 3 Goodman Games scenarios- Sellswords of Punjar, Isle of the Sea Drake & the Dwarven Forge one.
We've had five PC deaths so far, and only five because I engineered it that instead of a TPK the PCs were captured and sacrificed one-a-day until the rescue mission saved the day. We also avoided a TPK by the narrowest of margins in another of the scenarios- one guy still standing able to heal up two of his fellow PCs (two others bled out).
My point Goodman Games Scenarios can be lethal, anyone else experience this, much more dangerous than Wizards scenarios.
Supplementary Question: What's the hardest/deadliest 4E scenario you've been involved in so far?
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