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Wizards vs Goodman Games, Lethal 4E Scenarios
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<blockquote data-quote="Riastlin" data-source="post: 5297003" data-attributes="member: 94022"><p>I don't have any experience with the Goodman Games modules. However, I have seen plenty of struggles with the Scales of War path. The group I am running through SOW lost 3 of 5 in the second adventure for instance.</p><p> </p><p>My impression has been that 4th Ed. encounters can be a little more fickle than in some of the older editions. Where one group might steamroll through an encounter and barely use any resources, another might struggle mightly with the same encounter. A lot depends on party makeup/tactics. One of the problems my group had in the SOW encounter that was a near tpk (but for two characters running) was that they were very melee oriented and went up against a very tough melee monster (which even managed to lock down one of the two ranged-capable characters into melee). </p><p> </p><p>My experience has been that auras and area attacks that impose status effects tend to be the most deadly, but obviously terrain and the like can wreak havoc too.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5297003, member: 94022"] I don't have any experience with the Goodman Games modules. However, I have seen plenty of struggles with the Scales of War path. The group I am running through SOW lost 3 of 5 in the second adventure for instance. My impression has been that 4th Ed. encounters can be a little more fickle than in some of the older editions. Where one group might steamroll through an encounter and barely use any resources, another might struggle mightly with the same encounter. A lot depends on party makeup/tactics. One of the problems my group had in the SOW encounter that was a near tpk (but for two characters running) was that they were very melee oriented and went up against a very tough melee monster (which even managed to lock down one of the two ranged-capable characters into melee). My experience has been that auras and area attacks that impose status effects tend to be the most deadly, but obviously terrain and the like can wreak havoc too. [/QUOTE]
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