Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Wizards vs Sorc
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Humanophile" data-source="post: 394567" data-attributes="member: 1049"><p>When I play personally, I like wizards. But I'm a big fan of the generalist, sagacious nature thereof. For actual party composition, I find that sorcerers fit in better. Sorcery encourages you to become intimately familiar with your spells (always a benefit when you're just getting used to a new system), and makes you a better mobile artillery platform. Wizards are good generalist troubleshooters and artificers, but they don't have the same rush that comes with blowing bad guys to bits, and the artificer part can actually be a drawback. (Your allies will expect you to help make stuff for them. You'll want to make stuff for yourself. This all will tap your XP reserves in ways no sorcerer would put up with.)</p><p></p><p>It really depended on how you played in second edition, though, and what you want to do. Most people I know went through a "free casting" phase in second edition, but skimped on wizards ability to find new spells, therefore creating effective sorcerers. If you used to play with a handful of favorite spells, go Sorcerer all the way. If you used to like a lot of variety and different spell lists day to day, play a Wizard.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 394567, member: 1049"] When I play personally, I like wizards. But I'm a big fan of the generalist, sagacious nature thereof. For actual party composition, I find that sorcerers fit in better. Sorcery encourages you to become intimately familiar with your spells (always a benefit when you're just getting used to a new system), and makes you a better mobile artillery platform. Wizards are good generalist troubleshooters and artificers, but they don't have the same rush that comes with blowing bad guys to bits, and the artificer part can actually be a drawback. (Your allies will expect you to help make stuff for them. You'll want to make stuff for yourself. This all will tap your XP reserves in ways no sorcerer would put up with.) It really depended on how you played in second edition, though, and what you want to do. Most people I know went through a "free casting" phase in second edition, but skimped on wizards ability to find new spells, therefore creating effective sorcerers. If you used to play with a handful of favorite spells, go Sorcerer all the way. If you used to like a lot of variety and different spell lists day to day, play a Wizard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizards vs Sorc
Top