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Wizards vs Sorc
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<blockquote data-quote="Celtavian" data-source="post: 394825" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>I have played a wizard and 2 sorcerer's so far. In my opinion, here are the differences:</p><p></p><p>wizard=versatility</p><p></p><p>sorcerer=firepower, as in you can use the spells that you can use often. So if you are an evocation sorcerer, you can cast almost every battle. If you are an enchantment sorcerer, the enemy will often be your friend and ally. If you are a summoning sorcerer, you are a walking army.</p><p></p><p>specialist wizard= this is actually a fairly good path to follow as well. You can almost equal a sorcerer in firepower with greater versatility. You just have to be willing to give up a few spells.</p><p></p><p></p><p>I am playing up a sorcerer/elemental savant (air) right now. He is an evoker sorcerer whom affectionately refer to as "The Living Storm". He is very fun.</p><p></p><p>I also have a wizard I enjoy. He is more introspective and tactical. He casts very rarely and usually picks times when a spell will turn the battle in our favor.</p><p></p><p>I enjoy both. I feel you can pick either a wizard or a sorcerer based on your concept. Play around with concepts until you find something that fits. When working with sorcerers try to have a theme for your spell list. For example, "The Living Storm" is all about magical might and his spell list reflects spells that allow him to appear as a "Living Storm". He can cast lightning, encase himself in a electrical shield, haste himself to move like the wind, and other interesting spells such as this.</p><p></p><p>If you have a good concept and prepare, you really can't go wrong either way.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 394825, member: 5834"] [b]Re[/b] I have played a wizard and 2 sorcerer's so far. In my opinion, here are the differences: wizard=versatility sorcerer=firepower, as in you can use the spells that you can use often. So if you are an evocation sorcerer, you can cast almost every battle. If you are an enchantment sorcerer, the enemy will often be your friend and ally. If you are a summoning sorcerer, you are a walking army. specialist wizard= this is actually a fairly good path to follow as well. You can almost equal a sorcerer in firepower with greater versatility. You just have to be willing to give up a few spells. I am playing up a sorcerer/elemental savant (air) right now. He is an evoker sorcerer whom affectionately refer to as "The Living Storm". He is very fun. I also have a wizard I enjoy. He is more introspective and tactical. He casts very rarely and usually picks times when a spell will turn the battle in our favor. I enjoy both. I feel you can pick either a wizard or a sorcerer based on your concept. Play around with concepts until you find something that fits. When working with sorcerers try to have a theme for your spell list. For example, "The Living Storm" is all about magical might and his spell list reflects spells that allow him to appear as a "Living Storm". He can cast lightning, encase himself in a electrical shield, haste himself to move like the wind, and other interesting spells such as this. If you have a good concept and prepare, you really can't go wrong either way. [/QUOTE]
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