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wizards vs. sorcerers
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<blockquote data-quote="Elf Witch" data-source="post: 501298" data-attributes="member: 9037"><p>I have played both since 3ed came out. I prefer the sorcerer for a lot of the reasons already stated. You don't have to worry about losing your spellbook. And some spells like Magic Missle only require a geasture so even if you lose everything you can still cast that. </p><p></p><p>The sorcerer I designed was more of a party support mage (we had a wizard) so I took a lot of spells to support the others. Improved Invisiability cast on the rogues, Mage armour cast on the fighters when we has lost all our equipment. I took Phantom Steed which was great because I could make enough for all of us to ride we usually had five or six in the party. I would like to see a wizard to that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The only real offensive spell I had was MM. In bad situations I would cast alter self and grow wings and rain MM down on the fighters if they had ranged weapons then I would also cast Improved Invisiabilty. Web and slow were great for taking on large parties of unfriendlys.</p><p></p><p>The only drawback that bothered me was the fact that the sorcerer did not have one class skill based on their primary atribute my PC had +1 bonus for intellegence so only getting three points a level to put in skills was a little frustrating at times.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 501298, member: 9037"] I have played both since 3ed came out. I prefer the sorcerer for a lot of the reasons already stated. You don't have to worry about losing your spellbook. And some spells like Magic Missle only require a geasture so even if you lose everything you can still cast that. The sorcerer I designed was more of a party support mage (we had a wizard) so I took a lot of spells to support the others. Improved Invisiability cast on the rogues, Mage armour cast on the fighters when we has lost all our equipment. I took Phantom Steed which was great because I could make enough for all of us to ride we usually had five or six in the party. I would like to see a wizard to that. :) The only real offensive spell I had was MM. In bad situations I would cast alter self and grow wings and rain MM down on the fighters if they had ranged weapons then I would also cast Improved Invisiabilty. Web and slow were great for taking on large parties of unfriendlys. The only drawback that bothered me was the fact that the sorcerer did not have one class skill based on their primary atribute my PC had +1 bonus for intellegence so only getting three points a level to put in skills was a little frustrating at times. [/QUOTE]
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