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General Tabletop Discussion
*TTRPGs General
wizards vs. sorcerers
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<blockquote data-quote="Bonedagger" data-source="post: 501812" data-attributes="member: 2564"><p>I can remember Players Option giving it a try. Never had a chance to playtest it though.</p><p></p><p>Their spellcost was as following:</p><p></p><p>0 /1(0)</p><p>1st /4</p><p>2nd /6</p><p>3rd /10</p><p>4th /15</p><p>5th /22</p><p>6th /30</p><p>7th /40</p><p>8th /50</p><p>9th /60</p><p></p><p>But the real question in this case could then be if if being able to replace a 1st and 2nd level spell with a 3rd level is unbalancing. In the case where you would be able to replace one 9th for 10 2nd level it still limit you that casting 10 spells take a lot of time. Beside. The power of spells have a tendency to increase eksponetial [Edit: In this case casting time would be a big factor comparing a highlevel spell to many lowlevels for damage].</p><p></p><p>The Players Option had a max on how many spells you could memorize per level. (So it was still a memorize and forget system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p></p><p>Level/Max(Specialty)</p><p>1st/2(3)</p><p>2nd/2(3)</p><p>3rd/3(4)</p><p>4th/4(5)</p><p>5th/4(6)</p><p>6th/4(6)</p><p>7th/5(6)</p><p>etc.</p><p></p><p>That way there could be no mass-use of lowlevel spells.</p><p></p><p>However. I to also would like to hear more about Elements of Magics system.</p></blockquote><p></p>
[QUOTE="Bonedagger, post: 501812, member: 2564"] I can remember Players Option giving it a try. Never had a chance to playtest it though. Their spellcost was as following: 0 /1(0) 1st /4 2nd /6 3rd /10 4th /15 5th /22 6th /30 7th /40 8th /50 9th /60 But the real question in this case could then be if if being able to replace a 1st and 2nd level spell with a 3rd level is unbalancing. In the case where you would be able to replace one 9th for 10 2nd level it still limit you that casting 10 spells take a lot of time. Beside. The power of spells have a tendency to increase eksponetial [Edit: In this case casting time would be a big factor comparing a highlevel spell to many lowlevels for damage]. The Players Option had a max on how many spells you could memorize per level. (So it was still a memorize and forget system. :() Level/Max(Specialty) 1st/2(3) 2nd/2(3) 3rd/3(4) 4th/4(5) 5th/4(6) 6th/4(6) 7th/5(6) etc. That way there could be no mass-use of lowlevel spells. However. I to also would like to hear more about Elements of Magics system. [/QUOTE]
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