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General Tabletop Discussion
*Pathfinder & Starfinder
Wizards: What happens when they lose their spellbooks?
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<blockquote data-quote="KarinsDad" data-source="post: 1199332" data-attributes="member: 2011"><p>Lots of good suggestions all around.</p><p></p><p>Another one I thought of is to send LOTS of minor damage area affect spells against the group (for example, a small cadre of low level sorcerers throwing 5D6 fireballs and lightning bolts from wands) over an extended period of time. Possibly along the lines of hit and run and/or ambush tactics for the spell casters. Not enough to even come close to killing the PCs outright, but enough to have them making a lot of saving throws.</p><p></p><p>Sooner or later, the PCs will roll ones. When that happens, they will have to start making saving throws for their items.</p><p></p><p>Granted this is an extremely slow process (and you will probably have to throw at least 6D6 spells if you want to destroy bigger items like armor or shields), but it has the advantage of the players probably not figuring out what you are trying to do (like various oozes might).</p><p></p><p>Sunder is another possibility, but do not overplay that card. One reason is that the enhancement bonus on the weapon attacking has to be as high as the one on the defenders weapon or shield, hence, if the NPC loses, the PC gets another weapon of that bonus (and your intent is not to give them even more magic). Dispel Magic in combination with Sunder against a given weapon can be potent (you could destroy a +5 sword with a +0 sword that way), but if you do that, then your PCs will know that you are attempting to destroy at least one item.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1199332, member: 2011"] Lots of good suggestions all around. Another one I thought of is to send LOTS of minor damage area affect spells against the group (for example, a small cadre of low level sorcerers throwing 5D6 fireballs and lightning bolts from wands) over an extended period of time. Possibly along the lines of hit and run and/or ambush tactics for the spell casters. Not enough to even come close to killing the PCs outright, but enough to have them making a lot of saving throws. Sooner or later, the PCs will roll ones. When that happens, they will have to start making saving throws for their items. Granted this is an extremely slow process (and you will probably have to throw at least 6D6 spells if you want to destroy bigger items like armor or shields), but it has the advantage of the players probably not figuring out what you are trying to do (like various oozes might). Sunder is another possibility, but do not overplay that card. One reason is that the enhancement bonus on the weapon attacking has to be as high as the one on the defenders weapon or shield, hence, if the NPC loses, the PC gets another weapon of that bonus (and your intent is not to give them even more magic). Dispel Magic in combination with Sunder against a given weapon can be potent (you could destroy a +5 sword with a +0 sword that way), but if you do that, then your PCs will know that you are attempting to destroy at least one item. [/QUOTE]
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Wizards: What happens when they lose their spellbooks?
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