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Wizards: What happens when they lose their spellbooks?
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<blockquote data-quote="Li Shenron" data-source="post: 1199353" data-attributes="member: 1465"><p>I think that the Wizard who must reconstruct his spellbook for free is in dire straits.</p><p></p><p>First of all he must find one source for each spell he "knew" to copy it into the new spellbook, except Read Magic and spells he mastered with Spell Mastery (let's face it: usually none).</p><p></p><p>Then it takes one day per spell to scribe them. Obviously it is better to start with most important ones so that you are able to prepare something useful once you have used up all the spells you still had in memory.</p><p></p><p>The cost is not enourmous in 3.5 but still it's like you have to pay twice for the same thing. Actually more than twice because I don't think that the 2 spells you got for "free" when you leveled up are still free now, as well as all the cantrips and the starting 1st level spells.</p><p></p><p>As the spellbook rules, a Wizard never really "knows" any spell except Read Magic or the ones chosen with Spell Mastery. Furthermore, the description of these rules is very poor, and most of us play them quite by instinct or based on previous editions.</p><p></p><p>edit: Ok, maybe "very poor" is exaggerated... let's say that they could be better</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1199353, member: 1465"] I think that the Wizard who must reconstruct his spellbook for free is in dire straits. First of all he must find one source for each spell he "knew" to copy it into the new spellbook, except Read Magic and spells he mastered with Spell Mastery (let's face it: usually none). Then it takes one day per spell to scribe them. Obviously it is better to start with most important ones so that you are able to prepare something useful once you have used up all the spells you still had in memory. The cost is not enourmous in 3.5 but still it's like you have to pay twice for the same thing. Actually more than twice because I don't think that the 2 spells you got for "free" when you leveled up are still free now, as well as all the cantrips and the starting 1st level spells. As the spellbook rules, a Wizard never really "knows" any spell except Read Magic or the ones chosen with Spell Mastery. Furthermore, the description of these rules is very poor, and most of us play them quite by instinct or based on previous editions. edit: Ok, maybe "very poor" is exaggerated... let's say that they could be better [/QUOTE]
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Wizards: What happens when they lose their spellbooks?
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