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General Tabletop Discussion
*Pathfinder & Starfinder
Wizards: What happens when they lose their spellbooks?
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<blockquote data-quote="Minsc" data-source="post: 1200346" data-attributes="member: 14632"><p>I don't think my message was given clear enough. These players are not munchkins, they're not min-maxers. The old DM just handed out magical items as if it were going out of style (I'm talking FRCS looks like a low magic setting), while almost every NPC/villian had no magical items. The campaign has been a breeze for these over-powered characters. The Paladin had a Holy Sword by level 5, things like that.</p><p></p><p></p><p>I'm going to talk to them before I run the game, to make sure they won't mind the differences. I'm going to have the Wizard find his spellbook intact. The Paladin is NOT going to get his Holy Sword back, at least not for a long time. The Dwarven Barbarian is not going to get back his Great Cleaving +4 Battle Axe and his +3 returning Hammer (he dual weilds, and throws the hammer when there are ranged enemies) back. His +3 Adamantite Breastplate? -- sorry. </p><p></p><p>As I said, I'm going to let them know this beforehand. I'm still going to hand out some decent stuff. I'm not a big fan of low magic stuff -- I like a FRCS-level of magic, maybe a tad less. The Wizard has been the biggest complainer about the former DM's style, not any of the warrior types. The warriors are the uber-powerful guys, and the wizard has been almost nothing, and it isn't the Wizard players fault, either. The warrior types even notice that they're overshadowing the Wizard, and they don't want to hog all the glory, either. I really don't think they're going to be complaining (unless it's in character) if I balance the party out by taking away a few items.</p><p></p><p>My idea will be that I'll run it with the above plan, or I'll start a new campaign. No one else in the group is willing to DM. </p><p></p><p>It's a tough choice, but they're going to have to make it.</p></blockquote><p></p>
[QUOTE="Minsc, post: 1200346, member: 14632"] I don't think my message was given clear enough. These players are not munchkins, they're not min-maxers. The old DM just handed out magical items as if it were going out of style (I'm talking FRCS looks like a low magic setting), while almost every NPC/villian had no magical items. The campaign has been a breeze for these over-powered characters. The Paladin had a Holy Sword by level 5, things like that. I'm going to talk to them before I run the game, to make sure they won't mind the differences. I'm going to have the Wizard find his spellbook intact. The Paladin is NOT going to get his Holy Sword back, at least not for a long time. The Dwarven Barbarian is not going to get back his Great Cleaving +4 Battle Axe and his +3 returning Hammer (he dual weilds, and throws the hammer when there are ranged enemies) back. His +3 Adamantite Breastplate? -- sorry. As I said, I'm going to let them know this beforehand. I'm still going to hand out some decent stuff. I'm not a big fan of low magic stuff -- I like a FRCS-level of magic, maybe a tad less. The Wizard has been the biggest complainer about the former DM's style, not any of the warrior types. The warriors are the uber-powerful guys, and the wizard has been almost nothing, and it isn't the Wizard players fault, either. The warrior types even notice that they're overshadowing the Wizard, and they don't want to hog all the glory, either. I really don't think they're going to be complaining (unless it's in character) if I balance the party out by taking away a few items. My idea will be that I'll run it with the above plan, or I'll start a new campaign. No one else in the group is willing to DM. It's a tough choice, but they're going to have to make it. [/QUOTE]
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Wizards: What happens when they lose their spellbooks?
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