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Wizards: What happens when they lose their spellbooks?
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<blockquote data-quote="Norfleet" data-source="post: 1202212" data-attributes="member: 11581"><p>You don't have to strip characters: Just use battlefield equipment attrition. In a real battlefield, soldiers simply will NOT be able to hang onto every single piece of equipment they may be lugging around. Give the characters a few seriously pitched battles where small, poorly attached items simply get smashed, broken, dropped, or otherwise lost. Items which are intended to be easily accessed, and therefore are hung from things like belt loops and straps, are also items which are easily detached from characters in the course of combat. In truth, the typical D&D character is probably carrying an unrealistic amount of gear if he expects to be able to use it at all. Start tracking where on the character these items are carried. This should make it very easy to start attritioning off pieces of equipment. Involve the party in some larger scale battles, rather than simple party vs. monsters. This should give ample opportunity for other, non-party combatants to acquire the dropped gear and subsequently lose it somewhere else, making it effectively nonrecoverable, while also providing a source of replacement items.</p><p></p><p>Done properly, the players won't even realize you're systematically stripping them of their excess, especially if the equipment of both opponents and allies are treated similarly, and after the battle, their gear becomes a scrambled hodgepodge of stuff they managed to hang onto, and stuff they grabbed from the battlefield.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1202212, member: 11581"] You don't have to strip characters: Just use battlefield equipment attrition. In a real battlefield, soldiers simply will NOT be able to hang onto every single piece of equipment they may be lugging around. Give the characters a few seriously pitched battles where small, poorly attached items simply get smashed, broken, dropped, or otherwise lost. Items which are intended to be easily accessed, and therefore are hung from things like belt loops and straps, are also items which are easily detached from characters in the course of combat. In truth, the typical D&D character is probably carrying an unrealistic amount of gear if he expects to be able to use it at all. Start tracking where on the character these items are carried. This should make it very easy to start attritioning off pieces of equipment. Involve the party in some larger scale battles, rather than simple party vs. monsters. This should give ample opportunity for other, non-party combatants to acquire the dropped gear and subsequently lose it somewhere else, making it effectively nonrecoverable, while also providing a source of replacement items. Done properly, the players won't even realize you're systematically stripping them of their excess, especially if the equipment of both opponents and allies are treated similarly, and after the battle, their gear becomes a scrambled hodgepodge of stuff they managed to hang onto, and stuff they grabbed from the battlefield. [/QUOTE]
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Wizards: What happens when they lose their spellbooks?
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