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Wizards who refuse to use blast spells
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<blockquote data-quote="Tarek" data-source="post: 3750895" data-attributes="member: 6661"><p>Lightning bolt lost a LOT of its utility in 3e. The ability to start the lightning bolt some distance away from you really helped a lot and made it tactically flexible in 1st and 2nd. In 3e, it became a "line" which means it starts at the caster. That means to use it effectively, the caster must be on the front line.</p><p></p><p>This is not a good thing for a wizard.</p><p></p><p>Glitterdust is okay, Haste is good, Grease is extremely annoying because it applies to everyone, Web is occasionally useful but is easily circumvented for higher HD creatures, Obscuring Mist is a real PITA on either side of the screen, Summon Monster is okay.</p><p></p><p>Ring of Freedom of Movement or Ring of Water Walking is a great counter to Grease. Or even an Amulet of Sphere of Lesser Invulnerability. "HaHA! Your spells of 3rd level or less have no effect upon ME or anyone else in the area around me!!!" Ideally, make them charged items with limited charges, so that your players don't get the idea that they can just take these items from the monsters and use them to make themselves invulnerable to their own spells.</p><p></p><p>Also, try turning the tables on them. Obscuring Mist + Fiendish Scorpions. "You can't see me half the time but I don't need to see to sting you."</p><p></p><p>After a few combats like that, the wizard might start getting the point. Especially when you throw in an apprentice or two with a low-charge Wand of Fireballs to the enemy's list of spellcasters.</p><p></p><p>The longer he mucks around with non-damaging spells, the longer the enemies have to dish out damage against the party.</p></blockquote><p></p>
[QUOTE="Tarek, post: 3750895, member: 6661"] Lightning bolt lost a LOT of its utility in 3e. The ability to start the lightning bolt some distance away from you really helped a lot and made it tactically flexible in 1st and 2nd. In 3e, it became a "line" which means it starts at the caster. That means to use it effectively, the caster must be on the front line. This is not a good thing for a wizard. Glitterdust is okay, Haste is good, Grease is extremely annoying because it applies to everyone, Web is occasionally useful but is easily circumvented for higher HD creatures, Obscuring Mist is a real PITA on either side of the screen, Summon Monster is okay. Ring of Freedom of Movement or Ring of Water Walking is a great counter to Grease. Or even an Amulet of Sphere of Lesser Invulnerability. "HaHA! Your spells of 3rd level or less have no effect upon ME or anyone else in the area around me!!!" Ideally, make them charged items with limited charges, so that your players don't get the idea that they can just take these items from the monsters and use them to make themselves invulnerable to their own spells. Also, try turning the tables on them. Obscuring Mist + Fiendish Scorpions. "You can't see me half the time but I don't need to see to sting you." After a few combats like that, the wizard might start getting the point. Especially when you throw in an apprentice or two with a low-charge Wand of Fireballs to the enemy's list of spellcasters. The longer he mucks around with non-damaging spells, the longer the enemies have to dish out damage against the party. [/QUOTE]
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