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Community
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Wizards with bows... WTF
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<blockquote data-quote="IcyCool" data-source="post: 1920402" data-attributes="member: 20308"><p>How so?</p><p></p><p></p><p></p><p>That's excellent. I tend to do the same thing myself. However, not everyone here is the same. And that is why this is a great place to share such ideas. I may come up with something that seems great to me and post it here for feedback. What happens if what I've created isn't balanced? Then several people here will let me know. I may be lucky enough to have a gaming group who won't take advantage of any imbalance, or I may not. The people here provide their opinion, which is based off of their own experiences and thoughts. Their thoughts on my new house rules can prove to be invaluable. That said, take everything here as if it had the tag "In My Opinion" attached to it.</p><p></p><p></p><p></p><p>Reloading a crossbow is a move equivalent action. I think this reflects the difficulty fairly well, mechanically. Loading and firing a crossbow is not a difficult skill, and therefore just about anyone can do it. To say a wizard could not or would not is "limiting the concept."</p><p></p><p></p><p></p><p>I generally consider lower-level wizards to be apprentices and such, and so do not have great difficulty in accepting the spell limits. I think I may combine Klaus' and PirateCat's ideas for my campaign as an option for wizards though. That's mainly due to the fact that I like options rather than any perceived weakness in the wizard class, however.</p><p></p><p>Personally, I'm a big fan of the Shadowrun magic system. I like the flavor, and how it works. You may want to check it out.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 1920402, member: 20308"] How so? That's excellent. I tend to do the same thing myself. However, not everyone here is the same. And that is why this is a great place to share such ideas. I may come up with something that seems great to me and post it here for feedback. What happens if what I've created isn't balanced? Then several people here will let me know. I may be lucky enough to have a gaming group who won't take advantage of any imbalance, or I may not. The people here provide their opinion, which is based off of their own experiences and thoughts. Their thoughts on my new house rules can prove to be invaluable. That said, take everything here as if it had the tag "In My Opinion" attached to it. Reloading a crossbow is a move equivalent action. I think this reflects the difficulty fairly well, mechanically. Loading and firing a crossbow is not a difficult skill, and therefore just about anyone can do it. To say a wizard could not or would not is "limiting the concept." I generally consider lower-level wizards to be apprentices and such, and so do not have great difficulty in accepting the spell limits. I think I may combine Klaus' and PirateCat's ideas for my campaign as an option for wizards though. That's mainly due to the fact that I like options rather than any perceived weakness in the wizard class, however. Personally, I'm a big fan of the Shadowrun magic system. I like the flavor, and how it works. You may want to check it out. [/QUOTE]
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