heirodule said:Anyone have any advice for integrating wizkids Pirates of the Spanish main and other sets for naval combat encounters in D&D?
heirodule said:Anyone have any advice for integrating wizkids Pirates of the Spanish main and other sets for naval combat encounters in D&D?
1) giving ship abilities and boosts based on PC stats?
2) using spells to enhance combat?
3) stats for sea monsters?
Anything else?
Depends what system you use. I've worked in the 2E "Battle Systems Rules" for D&D combat scenarios with large number of forces and managed to still keep things fast paced.Hussar said:D&D doesn't work all that well when you have close to a hundred combatants. Just WAY too slow.
Not when high-level spellcasters are involved. Toss around enough "Fireball", "Lightning Bolt" and "Summon Water Elemental" spells and you can have some rather exciting ship combat.Hussar said:And, ship to ship combat without cannons is BORING.
Hussar said:I have to say that my experience with ship to ship combat in D&D mirrors Chairman7w's. I used the Broadsides!! rules from Living Imagination and it did just suck all the fun out of the game. I love the book and it's very, very well done, but, there's just too much going on in a ship to ship battle.