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Wizzie/Sorc vs Bladesinger vs Spellsword @ level 20. Help please!
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<blockquote data-quote="Avatar28" data-source="post: 445849" data-attributes="member: 8581"><p>All right, another question. What is the armor called that reduces your armor and dex penalties? I looked in the DMG but coudn't find it, but I believe there's some sort of enchantment that can be put on the armor that does that. If you know what I'm talking about, where can I find it at?</p><p></p><p>Chun-Tzu is right about one thing. I've never played a mid to high level spellcaster before. Heck, my wife, who's playing a cleric, has never played a cleric before period. So regardless, I suspect that I won't be able to play this character very effectively. I do have the spell cheatsheet printed off from the T&B web enhancement, perhaps that will help for my character.</p><p></p><p>If someone's got some better suggestions, I'm certainly open to them. I don't mind trying new things, though I would like to keep the same general character concept I described above.</p><p></p><p>Here are the scores I rolled up (yes, I'm bored here at work) using the standard 4d6 method 13, 14, 18, 17, 16, 12. </p><p>Actually I rolled twice, 4 of the scores on both were the same, 18, 17, 16, 13. Also got a 9 and an 11, but I had rerolled 1s the first try (we did that in one of our campaigns), so I resolved to do it properly (without rerolling 1s) and just take whatever it gave me. Surprise, surprise, I did better.</p><p></p><p>Those are my level 1 starting points. Once I figure out which way fate is going to guide my intrepid hero, I can figure out where to assign. Damn I hate decisions.</p></blockquote><p></p>
[QUOTE="Avatar28, post: 445849, member: 8581"] All right, another question. What is the armor called that reduces your armor and dex penalties? I looked in the DMG but coudn't find it, but I believe there's some sort of enchantment that can be put on the armor that does that. If you know what I'm talking about, where can I find it at? Chun-Tzu is right about one thing. I've never played a mid to high level spellcaster before. Heck, my wife, who's playing a cleric, has never played a cleric before period. So regardless, I suspect that I won't be able to play this character very effectively. I do have the spell cheatsheet printed off from the T&B web enhancement, perhaps that will help for my character. If someone's got some better suggestions, I'm certainly open to them. I don't mind trying new things, though I would like to keep the same general character concept I described above. Here are the scores I rolled up (yes, I'm bored here at work) using the standard 4d6 method 13, 14, 18, 17, 16, 12. Actually I rolled twice, 4 of the scores on both were the same, 18, 17, 16, 13. Also got a 9 and an 11, but I had rerolled 1s the first try (we did that in one of our campaigns), so I resolved to do it properly (without rerolling 1s) and just take whatever it gave me. Surprise, surprise, I did better. Those are my level 1 starting points. Once I figure out which way fate is going to guide my intrepid hero, I can figure out where to assign. Damn I hate decisions. [/QUOTE]
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Wizzie/Sorc vs Bladesinger vs Spellsword @ level 20. Help please!
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