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Wizzie/Sorc vs Bladesinger vs Spellsword @ level 20. Help please!
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<blockquote data-quote="Thistleknot" data-source="post: 450431" data-attributes="member: 1577"><p>Go with Spellsword. It's got flair! And you can end up being a better fighter than the fighter, probably. </p><p></p><p>Fighter 1/Sorcerer 9/Spellsword 10</p><p></p><p>Sorcerer would work best because a Spellsword would need a tight spell list that you could call upon whenever you need to. They should primarily be buffing spells, with the occasional attack (for channel spell), defense and utility spell. </p><p></p><p>Good spells would be, Shield, Haste, True Strike, Polymorph Self, Stoneskin, Tenser's Transformation (Perfect with Spellsword Cache), and Limited Wish. </p><p></p><p>This would give you a +12/+7/+2 BAB, 7th level spells, and all the Spellsword abilities. Take a Toad familiar for +2 Con. </p><p> </p><p>With +5 Mithril Full Plate, being Polymorphed into a Stone Giant (+11 natural armor +2 base dex mod), +5 Ring of Deflection, +5 Mithril Shield, +2 Gloves of Dex, +4 Haste, +7 Shield Spell, you can have an even AC of 50. </p><p></p><p>And it only gets better from there with Epic Magic Items. </p><p></p><p>And lest we forget, Channel Spell is a supernatural ability and is NOT SUBJECT TO SPELL RESISTANCE. </p><p></p><p>Check out the Epic Spellsword progression in House Rules for some ideas about how to be an Epic Spellsword.</p><p></p><p>***************************************************</p><p>One last bit of advice:</p><p></p><p>If you want to go with a mage, you can seriously buff the fighters if you Magic Jar them and cast several of the personal range spells on them (like Tenser's Transformation and Shield), and then release them from the Magic Jar. They still have the spells in effect on them, and they're seriously buffed. =)</p></blockquote><p></p>
[QUOTE="Thistleknot, post: 450431, member: 1577"] Go with Spellsword. It's got flair! And you can end up being a better fighter than the fighter, probably. Fighter 1/Sorcerer 9/Spellsword 10 Sorcerer would work best because a Spellsword would need a tight spell list that you could call upon whenever you need to. They should primarily be buffing spells, with the occasional attack (for channel spell), defense and utility spell. Good spells would be, Shield, Haste, True Strike, Polymorph Self, Stoneskin, Tenser's Transformation (Perfect with Spellsword Cache), and Limited Wish. This would give you a +12/+7/+2 BAB, 7th level spells, and all the Spellsword abilities. Take a Toad familiar for +2 Con. With +5 Mithril Full Plate, being Polymorphed into a Stone Giant (+11 natural armor +2 base dex mod), +5 Ring of Deflection, +5 Mithril Shield, +2 Gloves of Dex, +4 Haste, +7 Shield Spell, you can have an even AC of 50. And it only gets better from there with Epic Magic Items. And lest we forget, Channel Spell is a supernatural ability and is NOT SUBJECT TO SPELL RESISTANCE. Check out the Epic Spellsword progression in House Rules for some ideas about how to be an Epic Spellsword. *************************************************** One last bit of advice: If you want to go with a mage, you can seriously buff the fighters if you Magic Jar them and cast several of the personal range spells on them (like Tenser's Transformation and Shield), and then release them from the Magic Jar. They still have the spells in effect on them, and they're seriously buffed. =) [/QUOTE]
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Wizzie/Sorc vs Bladesinger vs Spellsword @ level 20. Help please!
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