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WLD as a city
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<blockquote data-quote="Tonguez" data-source="post: 2092455" data-attributes="member: 1125"><p>The Largest City in my world is Bishnagar a Port City which sits at the crossroads of the East-West Silk/Spice trade , is a major terminus of the North-South Gold/Diamond trade and whose port is the closest and easiest reached by the Far Northern Barbarians (the Medieval Europe-analog).</p><p></p><p>SO three points</p><p>1. Yes make it a Port</p><p>2. Give it a good reason for being the worlds biggest (Trade makes since)</p><p>3. Give it a good reason for multiple races/ethnicities/adventures to be present (again trade makes since)</p><p></p><p><strong>Also</strong> using the Quarters (Districts) approach as mentioned by Steel Wind is the way to go especially if they are modular and in fact can be moved around jigsaw like - that way no two cities need ever be the same and bits could be melded together to make new cities!</p><p></p><p><strong>The</strong> book should have a section on City Life - <em>what NPCs do in the city when adventures aren't happening</em> - and a Section of <em>Urban Adventure Plothooks </em> (like the Warring Theives Guilds, or the Murders in High Street, or the of the Royal Yatch into Port, or the Strange Happenings down Fishergate Lane etc)</p><p></p><p></p><p>Treat it like a dungeon </p><p><strong>Corridors</strong> = Link Roads/Gates <em>"<em>The road leading to the Judges Quarter is cobbled and well kept ..</em>."</em></p><p><strong>Room</strong> = Districts "<em>Entering the Judges Gate you see that the buildings are of fine quality with low white-stone walls enclosing the gardens and houses... </em> "</p><p><strong>Treasure</strong> = Place of Interest/Plothook "<em>Moving past the first few houses it is not long before you spot the Judges Hall to the east...</em>.."</p><p><strong>Monster</strong> = NPC "<em>Judge Malik Aknar ibn Doud is a tall thin man of Half-elf extraction</em>..."</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2092455, member: 1125"] The Largest City in my world is Bishnagar a Port City which sits at the crossroads of the East-West Silk/Spice trade , is a major terminus of the North-South Gold/Diamond trade and whose port is the closest and easiest reached by the Far Northern Barbarians (the Medieval Europe-analog). SO three points 1. Yes make it a Port 2. Give it a good reason for being the worlds biggest (Trade makes since) 3. Give it a good reason for multiple races/ethnicities/adventures to be present (again trade makes since) [B]Also[/B] using the Quarters (Districts) approach as mentioned by Steel Wind is the way to go especially if they are modular and in fact can be moved around jigsaw like - that way no two cities need ever be the same and bits could be melded together to make new cities! [B]The[/B] book should have a section on City Life - [I]what NPCs do in the city when adventures aren't happening[/I] - and a Section of [I]Urban Adventure Plothooks [/I] (like the Warring Theives Guilds, or the Murders in High Street, or the of the Royal Yatch into Port, or the Strange Happenings down Fishergate Lane etc) Treat it like a dungeon [B]Corridors[/B] = Link Roads/Gates [I]"[I]The road leading to the Judges Quarter is cobbled and well kept ..[/I]."[/I] [B]Room[/B] = Districts "[I]Entering the Judges Gate you see that the buildings are of fine quality with low white-stone walls enclosing the gardens and houses... [/I] " [B]Treasure[/B] = Place of Interest/Plothook "[I]Moving past the first few houses it is not long before you spot the Judges Hall to the east...[/I].." [B]Monster[/B] = NPC "[I]Judge Malik Aknar ibn Doud is a tall thin man of Half-elf extraction[/I]..." [/QUOTE]
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