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Wo only need the druid class!
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 6002775" data-attributes="member: 86279"><p>Why not look to the new Sorcerer as a source of inspiration for the new Druid class.</p><p></p><p>Let's say all Druids have links to different aspects of nature, but not all of nature. Maybe these links to nature come in the form of certain... I guess for lack of better terminology... Forms (insert better term if you have one).</p><p>~ these Forms... an example: Feline Form... the Druid gains a Wildshape to felines, gains Feline animal traits like nightvision and cats fall, gains cats grace spell ability, a boost to Dexterity, and later on can become different sizes, from housecats to gigantic Lions.</p><p>~ another Form: Tree Form... the Druid gains a Wildshape to plants and trees, basically like a Treant, gains the ability to heal through photosynthesis, able to teleport through trees, gains barkskin like abilities, and later on can grow into Gigantic walking Treants with the strength to wield giant freaking clubs.</p><p></p><p>Another ways to link Druids to Nature is through the land. Maybe make each Druid begin with an Affinity to a land type, and they gain powers through this link, while in the land type.</p><p></p><p>A third way is through an Element... Air, Earth, Fire, Water, Spirit, Dark, and gains spell-like powers through their element.</p><p></p><p>Imagine an Avian Form Druid with Air element powers... turn into a large eagle and fire lightning from your beak... or a Feline Form Druid with a special link to thee Spirit plane, summoning other Spirit forms and channeling powers through those Spirit forms. </p><p></p><p>Provide the tools, but make them choices... give Wildshape, but limit it. Give nature powers, but in some way make them more like an Affinity. Make Druids awesome but they have to specialize to gain their awesomeness. </p><p></p><p>Then no two Druids would ever be the same.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 6002775, member: 86279"] Why not look to the new Sorcerer as a source of inspiration for the new Druid class. Let's say all Druids have links to different aspects of nature, but not all of nature. Maybe these links to nature come in the form of certain... I guess for lack of better terminology... Forms (insert better term if you have one). ~ these Forms... an example: Feline Form... the Druid gains a Wildshape to felines, gains Feline animal traits like nightvision and cats fall, gains cats grace spell ability, a boost to Dexterity, and later on can become different sizes, from housecats to gigantic Lions. ~ another Form: Tree Form... the Druid gains a Wildshape to plants and trees, basically like a Treant, gains the ability to heal through photosynthesis, able to teleport through trees, gains barkskin like abilities, and later on can grow into Gigantic walking Treants with the strength to wield giant freaking clubs. Another ways to link Druids to Nature is through the land. Maybe make each Druid begin with an Affinity to a land type, and they gain powers through this link, while in the land type. A third way is through an Element... Air, Earth, Fire, Water, Spirit, Dark, and gains spell-like powers through their element. Imagine an Avian Form Druid with Air element powers... turn into a large eagle and fire lightning from your beak... or a Feline Form Druid with a special link to thee Spirit plane, summoning other Spirit forms and channeling powers through those Spirit forms. Provide the tools, but make them choices... give Wildshape, but limit it. Give nature powers, but in some way make them more like an Affinity. Make Druids awesome but they have to specialize to gain their awesomeness. Then no two Druids would ever be the same. [/QUOTE]
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Wo only need the druid class!
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