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Wo only need the druid class!
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<blockquote data-quote="Mournblade94" data-source="post: 6002779" data-attributes="member: 74608"><p>It actually works pretty well in my game anyway. My players are behind it as well, you can't shape shift into an animal for which you do not have statistics for, all in the name of speeding up the game. </p><p></p><p>Its a management tool, but it works in two ways. The druid player already knows what his range of animals are (And it is up to him), and the statistics are convenient. I make the wizards summoning spells along the same lines, and they are all printed out ahead of time in Hero Lab.</p><p></p><p>My players, even when I start with players I have not gamed with before seem to have no problem with my stipulation that you can use summoning spells only when you have the monsters statistics. With Hero Lab there is no excuse for not having them.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 6002779, member: 74608"] It actually works pretty well in my game anyway. My players are behind it as well, you can't shape shift into an animal for which you do not have statistics for, all in the name of speeding up the game. Its a management tool, but it works in two ways. The druid player already knows what his range of animals are (And it is up to him), and the statistics are convenient. I make the wizards summoning spells along the same lines, and they are all printed out ahead of time in Hero Lab. My players, even when I start with players I have not gamed with before seem to have no problem with my stipulation that you can use summoning spells only when you have the monsters statistics. With Hero Lab there is no excuse for not having them. [/QUOTE]
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Wo only need the druid class!
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