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WoBS Adv 10 - missing Architects?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5891896" data-attributes="member: 20805"><p>I think I am going to go with the trap concept, with an offensive {Weird} and defensive {Teleport} capabilities</p><p></p><p>[sblock=3.5 SRD]</p><p>You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. If a subject’s Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of temporary Strength damage.</p><p>[/sblock]</p><p></p><p>[sblock=Converted]</p><p>Att vs Will, hit deals psychic damage and followup attack vs Fort, hit stuns, as the PC has to 'fight' the Weird'. Next round repeat the attack.. until Fort or Will misses. ?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5891896, member: 20805"] I think I am going to go with the trap concept, with an offensive {Weird} and defensive {Teleport} capabilities [sblock=3.5 SRD] You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. If a subject’s Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of temporary Strength damage. [/sblock] [sblock=Converted] Att vs Will, hit deals psychic damage and followup attack vs Fort, hit stuns, as the PC has to 'fight' the Weird'. Next round repeat the attack.. until Fort or Will misses. ? [/sblock] [/QUOTE]
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WoBS Adv 10 - missing Architects?
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