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WoBS - in Eberron {spoilers}
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3856912" data-attributes="member: 20805"><p>The main problem with fitting the adventures into Khorviare is that you need to have the nations in somewhat the same configuration and attitudes. I went back in time to the settings violentt and unstable past where, according to the 'Secrets of Sarlona', nations rose and fell rapidly.</p><p></p><p>I don't think it would work pulling the series back into the Dhakaani Empire.. altho it might be cool to run an all Goblinoid game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If I were to do it, I would change the Ragesian's to the Dhakaani and have them boiling out of Darguun as Shavarath becomes countermonious with Eberron... bringing forth battle-lust and all sort of fun stuff. They would overrun Zilargo fairly quickly, but then be foiled by the 'Gates Pass' between them and Breland (Shahalesi). The other current nations could stand in somewhat for the campaign nations as:</p><p>Thrane and Aundair = Dassen, with Seaquin being located up near the Eldeen Bay</p><p>Ostalin = the Eldeen Reaches</p><p>The Demon Wastes and Shadow Marches = Ostalin</p><p>Karnatth = Sindaire</p><p></p><p> The Mourning keeps Valenar and Talenta from really joining in.</p><p>This is based mostly on geographic location than on actual 'this could work'. There would have to be some shoehorning to get the political factions working.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3856912, member: 20805"] The main problem with fitting the adventures into Khorviare is that you need to have the nations in somewhat the same configuration and attitudes. I went back in time to the settings violentt and unstable past where, according to the 'Secrets of Sarlona', nations rose and fell rapidly. I don't think it would work pulling the series back into the Dhakaani Empire.. altho it might be cool to run an all Goblinoid game :) If I were to do it, I would change the Ragesian's to the Dhakaani and have them boiling out of Darguun as Shavarath becomes countermonious with Eberron... bringing forth battle-lust and all sort of fun stuff. They would overrun Zilargo fairly quickly, but then be foiled by the 'Gates Pass' between them and Breland (Shahalesi). The other current nations could stand in somewhat for the campaign nations as: Thrane and Aundair = Dassen, with Seaquin being located up near the Eldeen Bay Ostalin = the Eldeen Reaches The Demon Wastes and Shadow Marches = Ostalin Karnatth = Sindaire The Mourning keeps Valenar and Talenta from really joining in. This is based mostly on geographic location than on actual 'this could work'. There would have to be some shoehorning to get the political factions working. [/QUOTE]
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