Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
WoBS: Players Guide - {Calling Ranger Wicket!}
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3300874" data-attributes="member: 20805"><p>Starting a thread for discussion/tweaks/comments specific to the Players guide. If we keep all the comments here it will be easier to track back over the discussion than trying to filter through other posts.</p><p></p><p>Copied from the main thread to spin the discussion off here</p><p>=======================================</p><p></p><p>First of all, I like the fluff and the crunch tie-ins to the various factions in Gates Pass. I think it would be possible to expand that one city and keep alot of adventures right in that area, even without a war.</p><p></p><p>But on to the nit-picks and 'I woulda...'s </p><p></p><p>Student of War, the wording is a bit weird. It looks like the feat allows a caster to spend longer in casting a spell in order to increase the spells DC by 1? WHy not replace the last line of the benefit with: "When you do so, the modified spell's save DC increases by +1 for each creature affected."... That makes it truely a useful ability for large scale battles. Rewriting to match a meta-magic affect might be a good thing as well.</p><p></p><p></p><p>Stand the Heat.. I get the idea of what this is meant for, but again, the wording is weird. It doesn't have D20 mechanics, instead has the physics of 'withstand temp as high as...'. Preferably it should provide Fire Resistance 15.</p><p></p><p>Leader Feats</p><p>Is the intent to make the Bard the primary combat leader? Using perform/chr does this. I would suggest a total re-write of this section and base it instead on an already present mechanic, the Leadership Score. {level+Chr+mods}. The Commander Class would add to this score. An additional mod, beyond those in RAW, would be a scale of proven combat:</p><p>> Civilian -3</p><p>> Greenhorn - 2</p><p>> REMF -1</p><p>> Combat Vet + 1</p><p>> Combat Expert + 2</p><p>> Combat Hero + 3</p><p></p><p>I like the concept and the intent. I haven't had the chance to really go over them closely, but have some general concepts as to how I would prefer them to work. </p><p>The 'Manuever Leader' feat is, IMO, too strong. I would probably have the benefit change to "As a standard action you can orchestrate the melee combat to inflict greater damage on your foes. All allies within range gain a Skirmish ability of +1D6. This stacks with any Skirmish damage the character might already have."</p><p></p><p>Operation Leader... Love it! Bit longwinded... but thats okay </p><p></p><p></p><p>Thanks again for this campaign set-up.. looking forward to the first adventure!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3300874, member: 20805"] Starting a thread for discussion/tweaks/comments specific to the Players guide. If we keep all the comments here it will be easier to track back over the discussion than trying to filter through other posts. Copied from the main thread to spin the discussion off here ======================================= First of all, I like the fluff and the crunch tie-ins to the various factions in Gates Pass. I think it would be possible to expand that one city and keep alot of adventures right in that area, even without a war. But on to the nit-picks and 'I woulda...'s Student of War, the wording is a bit weird. It looks like the feat allows a caster to spend longer in casting a spell in order to increase the spells DC by 1? WHy not replace the last line of the benefit with: "When you do so, the modified spell's save DC increases by +1 for each creature affected."... That makes it truely a useful ability for large scale battles. Rewriting to match a meta-magic affect might be a good thing as well. Stand the Heat.. I get the idea of what this is meant for, but again, the wording is weird. It doesn't have D20 mechanics, instead has the physics of 'withstand temp as high as...'. Preferably it should provide Fire Resistance 15. Leader Feats Is the intent to make the Bard the primary combat leader? Using perform/chr does this. I would suggest a total re-write of this section and base it instead on an already present mechanic, the Leadership Score. {level+Chr+mods}. The Commander Class would add to this score. An additional mod, beyond those in RAW, would be a scale of proven combat: > Civilian -3 > Greenhorn - 2 > REMF -1 > Combat Vet + 1 > Combat Expert + 2 > Combat Hero + 3 I like the concept and the intent. I haven't had the chance to really go over them closely, but have some general concepts as to how I would prefer them to work. The 'Manuever Leader' feat is, IMO, too strong. I would probably have the benefit change to "As a standard action you can orchestrate the melee combat to inflict greater damage on your foes. All allies within range gain a Skirmish ability of +1D6. This stacks with any Skirmish damage the character might already have." Operation Leader... Love it! Bit longwinded... but thats okay Thanks again for this campaign set-up.. looking forward to the first adventure! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
WoBS: Players Guide - {Calling Ranger Wicket!}
Top