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WoBS: Players Guide - {Calling Ranger Wicket!}
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3312764" data-attributes="member: 20805"><p>Just so ya know, I appreciate you taking the time to answer my questions...and I *really* appreciate the time you are putting in on the adventure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> I was also hoping to stir up some debate amongst the non-author population here, much as we have with EoM... I am a strong beleive that just because someone published a work doesn't make them the best person to talk to regarding balance/mechanics issues.</p><p></p><p>On to the topic at hand <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Student of War: I agree that a 'free' +30 DC is a bit much... but on the flip side I think a +1 is a bit weak. Ability Focus increases the DC of spell-like abilities by +2 and does not cost the extra time in casting. Perhaps adding the casters WIS mod to the DC would work.</p><p></p><p>Stand the Heat...I understand.. just more comfortable with solid numbers to refer to, and didn't realize that 'Endure Elements' was written the same way. Endure Elements specifically calls out that it does not help against smoke inhalation, I presume this variant trades the protection from cold for protection from smoke.</p><p></p><p>Leader Feats: I agree the whole Leadership deal needs reworked, and I do like the 'Skills-n-Feats' approach better. I just am not sure about the synergy between the leadership mechanics and the Bard... and apparently I need to read the Marshall class sometime <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3312764, member: 20805"] Just so ya know, I appreciate you taking the time to answer my questions...and I *really* appreciate the time you are putting in on the adventure :) I was also hoping to stir up some debate amongst the non-author population here, much as we have with EoM... I am a strong beleive that just because someone published a work doesn't make them the best person to talk to regarding balance/mechanics issues. On to the topic at hand :p Student of War: I agree that a 'free' +30 DC is a bit much... but on the flip side I think a +1 is a bit weak. Ability Focus increases the DC of spell-like abilities by +2 and does not cost the extra time in casting. Perhaps adding the casters WIS mod to the DC would work. Stand the Heat...I understand.. just more comfortable with solid numbers to refer to, and didn't realize that 'Endure Elements' was written the same way. Endure Elements specifically calls out that it does not help against smoke inhalation, I presume this variant trades the protection from cold for protection from smoke. Leader Feats: I agree the whole Leadership deal needs reworked, and I do like the 'Skills-n-Feats' approach better. I just am not sure about the synergy between the leadership mechanics and the Bard... and apparently I need to read the Marshall class sometime :) [/QUOTE]
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