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WoD renaming, White Wolf returns
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<blockquote data-quote="VelvetViolet" data-source="post: 9669269" data-attributes="member: 6686357"><p>I read it. You have to make up the factions yourself. There’s four broad themes, but these aren’t really factions as such. Certainly nothing like the covenants in Requiem or the associations in WitchCraft.</p><p></p><p></p><p>Good for them. If it’s still receiving supplements after 5 years, then I’ll consider buying it. I’ve been burned by too many one offs and cancellations to bother investing in new games ever again.</p><p></p><p>Is anybody else making a game that takes place in modern times, historical eras, FTL travel, or multiverse shenanigans? CoD had all of those in one book or another. I only really need the modern times setting, but it would be nice to have others for when I get bored.</p><p></p><p></p><p>I have nothing against the writer, but I bought it and… The list of inspirations is just White Wolf’s vampire games and nothing else. Everything is a 1:1 ripoff. All the factions are just renamed from Requiem’s covenants. Even the pretentious humpty dumpty jargon is copied. </p><p></p><p>I don’t want ripoffs. Not ripoffs of White Wolf anyway. If you have to rip somebody, then rip off WitchCraft or another canceled game that could benefit from the marketing.</p><p></p><p></p><p>To add insult to injury, Eden didn’t revive it after they lost the Buffy license.</p><p></p><p>Every game I liked has been canceled for dumb reasons like “nostalgia” or passed its expiry date and turned into a skinsuit. New games get maybe one book and then the creator loses interest. I’m exhausted by this hobby.</p><p></p><p>Tabletop games used to inspire my imagination two decades ago, but now they just frustrate me. The hobby feels like it hates creativity and just wants to be cargo cults to nostalgia from three or more decades ago, but at the same time hates it own history and turns these franchises into skinsuits that alienate the fans.</p><p></p><p>White Wolf is a perfect example. The original company realized in the 2000s that the IP had run its course and they couldn’t keep squeezing blood from that stone. They were already making controversial changes that fans were sending them death threats over. So they opted to just do a complete reboot, make a new universe with a fresh start: Chronicles of Darkness. The old fans predictably hated it, but it was able to stay in the top 5 bestselling rpgs on icv2 until the company was dissolved by CCP in 2010. White Wolf was reduced to a shell company, sold to Paradox, and they released V5 that was widely hated for making various retcons.</p><p></p><p>The company has to keep making new editions that tear the fandom asunder to keep up with the edition treadmill. It’s a no-win situation. This is true for all IPs, as we’ve seen quite commonly in recent years. They’re always destroyed by inescapable creative entropy.</p><p></p><p>I think the concept of IPs is destroying our art as a whole. In the 90s we had various competitors to White Wolf like Nightlife, Nephilim, Everlasting, WitchCraft, Fireborn, etc. that didn’t feel like ripoffs. Nowadays I can’t find much of anything, and even then it’s too often lazy ripoffs of White Wolf. </p><p></p><p>Same is true for all other genres. TSR wrote unique scifi settings in the 90s like Kromosome, Star*Drive, Agents of PSI, GeneTech, etc. but nowadays all scifi games feel homogeneous and derivative of a surface level reading of the first Dune novel specifically. Or they’re derivative of Alien/Outland. That’s another popular fad. </p><p></p><p>It’s really disheartening and it saps my motivation to pursue my own creative pursuits.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 9669269, member: 6686357"] I read it. You have to make up the factions yourself. There’s four broad themes, but these aren’t really factions as such. Certainly nothing like the covenants in Requiem or the associations in WitchCraft. Good for them. If it’s still receiving supplements after 5 years, then I’ll consider buying it. I’ve been burned by too many one offs and cancellations to bother investing in new games ever again. Is anybody else making a game that takes place in modern times, historical eras, FTL travel, or multiverse shenanigans? CoD had all of those in one book or another. I only really need the modern times setting, but it would be nice to have others for when I get bored. I have nothing against the writer, but I bought it and… The list of inspirations is just White Wolf’s vampire games and nothing else. Everything is a 1:1 ripoff. All the factions are just renamed from Requiem’s covenants. Even the pretentious humpty dumpty jargon is copied. I don’t want ripoffs. Not ripoffs of White Wolf anyway. If you have to rip somebody, then rip off WitchCraft or another canceled game that could benefit from the marketing. To add insult to injury, Eden didn’t revive it after they lost the Buffy license. Every game I liked has been canceled for dumb reasons like “nostalgia” or passed its expiry date and turned into a skinsuit. New games get maybe one book and then the creator loses interest. I’m exhausted by this hobby. Tabletop games used to inspire my imagination two decades ago, but now they just frustrate me. The hobby feels like it hates creativity and just wants to be cargo cults to nostalgia from three or more decades ago, but at the same time hates it own history and turns these franchises into skinsuits that alienate the fans. White Wolf is a perfect example. The original company realized in the 2000s that the IP had run its course and they couldn’t keep squeezing blood from that stone. They were already making controversial changes that fans were sending them death threats over. So they opted to just do a complete reboot, make a new universe with a fresh start: Chronicles of Darkness. The old fans predictably hated it, but it was able to stay in the top 5 bestselling rpgs on icv2 until the company was dissolved by CCP in 2010. White Wolf was reduced to a shell company, sold to Paradox, and they released V5 that was widely hated for making various retcons. The company has to keep making new editions that tear the fandom asunder to keep up with the edition treadmill. It’s a no-win situation. This is true for all IPs, as we’ve seen quite commonly in recent years. They’re always destroyed by inescapable creative entropy. I think the concept of IPs is destroying our art as a whole. In the 90s we had various competitors to White Wolf like Nightlife, Nephilim, Everlasting, WitchCraft, Fireborn, etc. that didn’t feel like ripoffs. Nowadays I can’t find much of anything, and even then it’s too often lazy ripoffs of White Wolf. Same is true for all other genres. TSR wrote unique scifi settings in the 90s like Kromosome, Star*Drive, Agents of PSI, GeneTech, etc. but nowadays all scifi games feel homogeneous and derivative of a surface level reading of the first Dune novel specifically. Or they’re derivative of Alien/Outland. That’s another popular fad. It’s really disheartening and it saps my motivation to pursue my own creative pursuits. [/QUOTE]
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