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WoD renaming, White Wolf returns
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<blockquote data-quote="VelvetViolet" data-source="post: 9672415" data-attributes="member: 6686357"><p>They did. Paradox cancelled it because it didn’t come out in the 90s. How is that fair? <em>Changeling: The Lost</em> is widely considered superior to <em>Changeling: The Dreaming</em> even by most fans of the latter, but we’ll sooner see a (mutilated skinsuit) revival of the latter simply due to seniority. It’s so stupid. Not that I expect Paradox to do Lost any justice if they revived it. No, they’d just turn it into another skinsuit devoid of everything that made the original popular. </p><p></p><p>That’s why I’m working on my own original IP inspired by <em>Lost</em>. It’s a neat premise I haven’t seen used elsewhere in this pop culture wasteland, so I don’t want to let it just vanish.</p><p></p><p></p><p>How many people on this forum care? It’s mostly D&D, isn’t it? If you look at the Steam forums for Bloodlines 2, you’ll see a lot of vitriol being directed at Paradox for all their creative decisions. That’s where I’m coming from.</p><p></p><p>Although I’ll give credit to Lost and Vigil for their neat ideas, ultimately I want to see Paradox/White Wolf crash and burn. This stupid IP has been strangling the urban fantasy space for decades. I want to see new IPs get chances to flourish.</p><p></p><p></p><p>I think that’s a weak excuse, honestly. Yeah, a lot of that content was just plain filler, but the current indie games rarely break, what, a dozen pages? If they had passion and drive, then they could totally worldbuild settings that rival the classics. </p><p></p><p>Whenever I tell the fandom menace to make their own IPs or patronize new IPs, they always say that they’re too lazy, that new IPs all suck, that nobody wants new IPs. It’s all excuses. There is a market for new IPs and you’re just being lazy by not trying to exploit it.</p><p></p><p>StokerVerse released a couple of years ago and the production values are just amazing. Amazing games can still be made and are being made. Excuses are excuses.</p><p></p><p></p><p>eh… I used to be a fan of Chronicles about 20 years ago. (WoD fans cyberbullied me for liking it, so I hate WoD and love seeing it get turned into a skinsuit that upsets the fandom menace.) After I had years to grow up and diversify my tastes, I came to realize the IP is simply mediocre. As with all worldbuilding and lore and similar trivia, it’s mostly filler trying desperately to justify its existence and a handful of gems that are frustratingly ignored. Hunter: The Vigil and Changeling: The Lost are the best of the bunch and that’s by a huge margin. The latter games like geist the sin eaters, beast the primordial and demon the descent are just plain awful because they lack the strong foundations that Lost and Vigil do. Vampire the requiem, werewolf the forsaken, and mage the awakening are stronger but could totally benefit from reboots to make them more like Lost and Vigil. Promethean is pure art house that was done a disservice by being forced into this IP. Also, it’s incredibly stupid that WW divided these all into separate games rather than making one game where you can play a variety of archetypal magical creatures. I think Lost and Vigil can stand on their own, but Forsaken and Awakening are too weak and should have been folded into Requiem to make a monster mash game.</p><p></p><p>I think C.J. Carella’s WitchCraft is a superior urban fantasy game and overall better suits my tastes. It unfortunately has been canceled since before Chronicles was even published.</p><p></p><p>Urban fantasy is a really neglected genre in ttrpgs. I mean, all genres except like medieval fantasy and cthulhu are hugely neglected, but still. Between WoD/CoD, Nightlife, Everlasting, Nightbane, WitchCraft, Nephilim and Fireborn, pretty much all the best premises you could think of have been done and copyrighted. I haven’t seen a single interesting urban fantasy game setting released since the 2000s.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 9672415, member: 6686357"] They did. Paradox cancelled it because it didn’t come out in the 90s. How is that fair? [I]Changeling: The Lost[/I] is widely considered superior to [I]Changeling: The Dreaming[/I] even by most fans of the latter, but we’ll sooner see a (mutilated skinsuit) revival of the latter simply due to seniority. It’s so stupid. Not that I expect Paradox to do Lost any justice if they revived it. No, they’d just turn it into another skinsuit devoid of everything that made the original popular. That’s why I’m working on my own original IP inspired by [I]Lost[/I]. It’s a neat premise I haven’t seen used elsewhere in this pop culture wasteland, so I don’t want to let it just vanish. How many people on this forum care? It’s mostly D&D, isn’t it? If you look at the Steam forums for Bloodlines 2, you’ll see a lot of vitriol being directed at Paradox for all their creative decisions. That’s where I’m coming from. Although I’ll give credit to Lost and Vigil for their neat ideas, ultimately I want to see Paradox/White Wolf crash and burn. This stupid IP has been strangling the urban fantasy space for decades. I want to see new IPs get chances to flourish. I think that’s a weak excuse, honestly. Yeah, a lot of that content was just plain filler, but the current indie games rarely break, what, a dozen pages? If they had passion and drive, then they could totally worldbuild settings that rival the classics. Whenever I tell the fandom menace to make their own IPs or patronize new IPs, they always say that they’re too lazy, that new IPs all suck, that nobody wants new IPs. It’s all excuses. There is a market for new IPs and you’re just being lazy by not trying to exploit it. StokerVerse released a couple of years ago and the production values are just amazing. Amazing games can still be made and are being made. Excuses are excuses. eh… I used to be a fan of Chronicles about 20 years ago. (WoD fans cyberbullied me for liking it, so I hate WoD and love seeing it get turned into a skinsuit that upsets the fandom menace.) After I had years to grow up and diversify my tastes, I came to realize the IP is simply mediocre. As with all worldbuilding and lore and similar trivia, it’s mostly filler trying desperately to justify its existence and a handful of gems that are frustratingly ignored. Hunter: The Vigil and Changeling: The Lost are the best of the bunch and that’s by a huge margin. The latter games like geist the sin eaters, beast the primordial and demon the descent are just plain awful because they lack the strong foundations that Lost and Vigil do. Vampire the requiem, werewolf the forsaken, and mage the awakening are stronger but could totally benefit from reboots to make them more like Lost and Vigil. Promethean is pure art house that was done a disservice by being forced into this IP. Also, it’s incredibly stupid that WW divided these all into separate games rather than making one game where you can play a variety of archetypal magical creatures. I think Lost and Vigil can stand on their own, but Forsaken and Awakening are too weak and should have been folded into Requiem to make a monster mash game. I think C.J. Carella’s WitchCraft is a superior urban fantasy game and overall better suits my tastes. It unfortunately has been canceled since before Chronicles was even published. Urban fantasy is a really neglected genre in ttrpgs. I mean, all genres except like medieval fantasy and cthulhu are hugely neglected, but still. Between WoD/CoD, Nightlife, Everlasting, Nightbane, WitchCraft, Nephilim and Fireborn, pretty much all the best premises you could think of have been done and copyrighted. I haven’t seen a single interesting urban fantasy game setting released since the 2000s. [/QUOTE]
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