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WoD renaming, White Wolf returns
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<blockquote data-quote="aramis erak" data-source="post: 9673724" data-attributes="member: 6779310"><p>To a point, I'm the same way. I'm more interested in a Trek Like than a novel science fiction setting. I was excited for 2d20 STA when it released. I've run a bunch (a couple campaign-years of almost weekly sessions) of STA, and I like it. I like how it makes it easier to get my players to think in terms of drama, and how it added nifty mechanics that other trek games would benefit from a similar bit. It does, however, have a couple big issues... ship combat being the big one.</p><p></p><p></p><p>Very similar - if it's adaptation of the rules, and I like the setting and find the ruleset tolerable, I'll be delighted to read it... until, at least, I find bits that make me go "Ugh!" </p><p></p><p>Which is why I'm interested more in Daggerheart than (whatever name Black Flag changed into). The latter set out to be more D&D-5E-ish... while Daggerheart aims for a similar range of settings, but a different playstyle and GMing style, and mechanicalizes those differences. </p><p></p><p>But only common once one's gotten them outside the D&D/Pathfinder <s>trap</s> <em>zone</em>. </p><p>Certain 5E variant engines seem to be excellent at that, save for their specific settings. (I'm thinking mostly of Pugmire, Monarchies of Mau, and Squeaks in the Deep - the PugSteady System games... with a more pick your path of growth system for it's classes...) </p><p></p><p>I'll note as well: many of my friends who like the Cthulhu mythos don't like BRP at all. A few do, and love BRP and CoC. It's a bit of a divide... Many times, I've seen them try a new system as a group compromise... And that divide also prevented me from running ElfQuest, RuneQuest, Worlds Beyond, and FASA Trek.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9673724, member: 6779310"] To a point, I'm the same way. I'm more interested in a Trek Like than a novel science fiction setting. I was excited for 2d20 STA when it released. I've run a bunch (a couple campaign-years of almost weekly sessions) of STA, and I like it. I like how it makes it easier to get my players to think in terms of drama, and how it added nifty mechanics that other trek games would benefit from a similar bit. It does, however, have a couple big issues... ship combat being the big one. Very similar - if it's adaptation of the rules, and I like the setting and find the ruleset tolerable, I'll be delighted to read it... until, at least, I find bits that make me go "Ugh!" Which is why I'm interested more in Daggerheart than (whatever name Black Flag changed into). The latter set out to be more D&D-5E-ish... while Daggerheart aims for a similar range of settings, but a different playstyle and GMing style, and mechanicalizes those differences. But only common once one's gotten them outside the D&D/Pathfinder [S]trap[/S] [I]zone[/I]. Certain 5E variant engines seem to be excellent at that, save for their specific settings. (I'm thinking mostly of Pugmire, Monarchies of Mau, and Squeaks in the Deep - the PugSteady System games... with a more pick your path of growth system for it's classes...) I'll note as well: many of my friends who like the Cthulhu mythos don't like BRP at all. A few do, and love BRP and CoC. It's a bit of a divide... Many times, I've seen them try a new system as a group compromise... And that divide also prevented me from running ElfQuest, RuneQuest, Worlds Beyond, and FASA Trek. [/QUOTE]
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