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WoD renaming, White Wolf returns
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<blockquote data-quote="Thomas Shey" data-source="post: 9673932" data-attributes="member: 7026617"><p>I'd make the same claim about some other games over D&D, but here we are.</p><p></p><p></p><p></p><p>As someone who played in a WC campaign and ran an Armageddon one, it doesn't help that certain types end up easily dominating the play space. Carella may have thought he was designing them so there were tradeoffs, but that requires the GM to handle everything really carefully for anything but the magicians proper to pretty much matter more than anyone else. (Its really easy for Necromancers or psychics to come across anything from second-rate to nearly useless if they don't, for example; and the buy-in variation doesn't help enough to really matter).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9673932, member: 7026617"] I'd make the same claim about some other games over D&D, but here we are. As someone who played in a WC campaign and ran an Armageddon one, it doesn't help that certain types end up easily dominating the play space. Carella may have thought he was designing them so there were tradeoffs, but that requires the GM to handle everything really carefully for anything but the magicians proper to pretty much matter more than anyone else. (Its really easy for Necromancers or psychics to come across anything from second-rate to nearly useless if they don't, for example; and the buy-in variation doesn't help enough to really matter). [/QUOTE]
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