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WoD renaming, White Wolf returns
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<blockquote data-quote="Thomas Shey" data-source="post: 9674242" data-attributes="member: 7026617"><p>The problem with the WitchCraft setting is that its too mage-centric. In most of the urban fantasy I find interesting, they're just part of a bigger picture that includes a lot of nonhuman groups that factor in as much. Its not like there aren't nonhumans in the WC setting, but for the most part they're marginalized by the setup.</p><p></p><p>(WoD doesn't marginalize them as much, but its really badly set up for interactions to work well, and as presented, its hard to see why the Mages should really care about them except on a situational basis. This gets back to the whole "mages turn vampires into lawnchairs" problem. The gap between the power levels and how badly the mechanics interact is too large, even accounting for some of the benefits vampires, changing breeds and changelings have).</p><p></p><p>This is not an uncommon problem; there are urban fantasy games that avoid it, but often they're set up with a stylistic focus that doesn't suit me.</p><p></p><p></p><p></p><p>Well, its easy to do with AFMBE because the focus of the game is, when you get down to it, very narrow. Not every game has that particular advantage.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9674242, member: 7026617"] The problem with the WitchCraft setting is that its too mage-centric. In most of the urban fantasy I find interesting, they're just part of a bigger picture that includes a lot of nonhuman groups that factor in as much. Its not like there aren't nonhumans in the WC setting, but for the most part they're marginalized by the setup. (WoD doesn't marginalize them as much, but its really badly set up for interactions to work well, and as presented, its hard to see why the Mages should really care about them except on a situational basis. This gets back to the whole "mages turn vampires into lawnchairs" problem. The gap between the power levels and how badly the mechanics interact is too large, even accounting for some of the benefits vampires, changing breeds and changelings have). This is not an uncommon problem; there are urban fantasy games that avoid it, but often they're set up with a stylistic focus that doesn't suit me. Well, its easy to do with AFMBE because the focus of the game is, when you get down to it, very narrow. Not every game has that particular advantage. [/QUOTE]
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