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<blockquote data-quote="Terramotus" data-source="post: 4866815" data-attributes="member: 7220"><p>Be very careful if you're trying something new with a bunch of hardened D&D players who are new to WoD, in particular with how many dots you allow them to purchase in any given skill. The NPCs aren't exactly min-maxed stat-wise. Our party quite accidentally broke the game. It was pretty easy to specialize in a few skills, knowing the other party members would pick up the slack and have the points left to create combat monsters.</p><p></p><p>Our DM/Storyteller ran parts of an example adventure mixed in with her own things. After being toyed with once too many times by arrogant vampires one night we rampaged through Chicago, staking and burning every vampire who got in our way, ultimately meeting with a Vampire Lord of some sort. He was supposed to be impossible for us to harm, and to teach us that "this isn't Legend of Zelda" where you fight the boss at the end. </p><p></p><p>IIRC in the first round he went first, caused some serious damage to one of the party members and dominated another (me). We still managed to stake his minion and inflict enough damage that he was forced to flee or face certain death, even with me trying my darndest to kill the rest of the party on behalf of my new best bud.</p><p></p><p>We then realized how powerful we were and started plotting to take over the city. After assessing the wreckage of the plotline we ultimately decided that Vampire wasn't really the game for us. As far as we knew we were following the rules exactly - we just are too in love with killing stuff and the RAW didn't restrain us enough to prevent us from steamrolling over practically anything in our path. We may have been glass cannons, but DAMN were we powerful cannons. Rather than start houseruling things to make it all work we switched game systems. I think we tried to turn WoD into something it wasn't.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 4866815, member: 7220"] Be very careful if you're trying something new with a bunch of hardened D&D players who are new to WoD, in particular with how many dots you allow them to purchase in any given skill. The NPCs aren't exactly min-maxed stat-wise. Our party quite accidentally broke the game. It was pretty easy to specialize in a few skills, knowing the other party members would pick up the slack and have the points left to create combat monsters. Our DM/Storyteller ran parts of an example adventure mixed in with her own things. After being toyed with once too many times by arrogant vampires one night we rampaged through Chicago, staking and burning every vampire who got in our way, ultimately meeting with a Vampire Lord of some sort. He was supposed to be impossible for us to harm, and to teach us that "this isn't Legend of Zelda" where you fight the boss at the end. IIRC in the first round he went first, caused some serious damage to one of the party members and dominated another (me). We still managed to stake his minion and inflict enough damage that he was forced to flee or face certain death, even with me trying my darndest to kill the rest of the party on behalf of my new best bud. We then realized how powerful we were and started plotting to take over the city. After assessing the wreckage of the plotline we ultimately decided that Vampire wasn't really the game for us. As far as we knew we were following the rules exactly - we just are too in love with killing stuff and the RAW didn't restrain us enough to prevent us from steamrolling over practically anything in our path. We may have been glass cannons, but DAMN were we powerful cannons. Rather than start houseruling things to make it all work we switched game systems. I think we tried to turn WoD into something it wasn't. [/QUOTE]
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