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General Tabletop Discussion
*Pathfinder & Starfinder
WoD-style virtues and vices for action points
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<blockquote data-quote="Asmor" data-source="post: 3102412" data-attributes="member: 1154"><p>So I'm going to be playing in a Mage game soon, and I finally got around to briefly browsing the WoD core rulebook that I've had forever and never really looked at...</p><p></p><p>Anywhoo, I got waylayed on the virtue and vices section. In a nutshell, you choose one of 7 virtues and one of 7 vices which give you conditions for regenerating willpower. If you fulfill one of your virtues, it's fully filled, and if you fulfill a vice it gives back one willpower.</p><p></p><p>All of the virtues require extreme circumstances, especially given the dark nature of WoD games. For example, charity requires you to give up something (that you'd miss) to help out someone else, or risk your life for the same.</p><p></p><p>The vices are somewhat "easier" given the dark nature of the games. One (Gluttony?) comes into play when you give into an addiction at great personal risk or at great risk to those close to you.</p><p></p><p>Anyways, I was thinking that it seems like an interesting way to reward roleplaying. In fact, I think it might even work well in D&D, providing action points. Would require a bit of tinkering, of course.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3102412, member: 1154"] So I'm going to be playing in a Mage game soon, and I finally got around to briefly browsing the WoD core rulebook that I've had forever and never really looked at... Anywhoo, I got waylayed on the virtue and vices section. In a nutshell, you choose one of 7 virtues and one of 7 vices which give you conditions for regenerating willpower. If you fulfill one of your virtues, it's fully filled, and if you fulfill a vice it gives back one willpower. All of the virtues require extreme circumstances, especially given the dark nature of WoD games. For example, charity requires you to give up something (that you'd miss) to help out someone else, or risk your life for the same. The vices are somewhat "easier" given the dark nature of the games. One (Gluttony?) comes into play when you give into an addiction at great personal risk or at great risk to those close to you. Anyways, I was thinking that it seems like an interesting way to reward roleplaying. In fact, I think it might even work well in D&D, providing action points. Would require a bit of tinkering, of course. [/QUOTE]
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