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[WOIN] Archaic Careers Beta For Free (Sort Of)!
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<blockquote data-quote="One Shot" data-source="post: 7688734" data-attributes="member: 6803400"><p>Here's Cornelius Agrippa, a typical and hopefully playable young mage. His spells require still some design, for which I currently lack the rules.</p><p></p><p></p><p>Cornelius Agrippa</p><p>A brilliant, young, human mage, who collects books</p><p></p><p>STR 3 (2d6)</p><p>AGI 3 (2d6)</p><p>END 3 (2d6)</p><p>INT 4 (2d6)</p><p>LOG 10 (4d6)</p><p>WIL 6 (3d6)</p><p>CHA 3 (2d6)</p><p>LUC 6 (3d6)</p><p>REP 4 (2d6)</p><p>MAG 7 (3d6) –> 18 MP(?)</p><p></p><p>Size: Medium</p><p>Health: 30 (49 if using cinematic mode)</p><p>Soak: 4 (leather armor)</p><p>Melee Defense: 14 (foresight)</p><p>Ranged Defense: 14 (foresight)</p><p>Mental Defense: 18 (meditation)</p><p></p><p>Staff: 2d6 (2d6)</p><p></p><p>Speed: 4 squares</p><p>Jump: 6'/3'</p><p>Carry: 60 lbs</p><p>Initiative: 2d6</p><p></p><p>Max Dice Pool: 5d6 (5 Grades)</p><p>Careers:</p><p>1) Wizard’s Apprentice (9 years) - apparently this career does not give you a [magical] skill, and so does not allow you to proceed to Mage directly. </p><p>2) Loremaster Grade 1 (3 years)</p><p>3) Mage Grade 1 (3 years)</p><p>4) Mage Grade 2 (2 years)</p><p>5) Mage Grade 3 (3 years)</p><p></p><p>Skills:</p><p>Divination (3 Ranks) (2d6)</p><p>Illusion (3 Ranks) (2d6)</p><p>Compulsion (1 Rank) (1d6)</p><p>Evocation (1 Rank) (1d6)</p><p>Healing (1 Rank) (1d6) - this is a [magical], not a [lore] skill </p><p>Movement (1 Rank) (1d6)</p><p>Astronomy (1 Rank) (1d6)</p><p>Linguistics (1 Rank) (1d6)</p><p>History (1 Rank) (1d6)</p><p>Foresight (3 Ranks) (2d6)</p><p>Meditation (1 Rank) (1d6)</p><p></p><p>Exploits:</p><p>Trait Brilliant: Your mind is honed, sharp, and analytical. Once per day you may replace any other attribute check with a LOG check.</p><p>Explorer: Driven by an inquisitive, exploratory nature, you gain bonus XP equal to your grade every time you take a journey of more than one week. You cannot gain this bonus more than once per month.</p><p>Arcane Secrets: Sentient, Light.</p><p>Specialization: Sentient.</p><p>Identify: You can automatically identify a magical item, its name, and its properties.</p><p>Attuned: You are able to detect magic easily. You do not need to make any kind of attribute check to detect magic within 30', and are aware of its existence automatically.</p><p>Signature spell: Read Surface Thoughts (requires some design still)</p><p>Aim: This grants +1d6 bonus to a ranged attack roll taken in the same turn. The attack action must come immediately after the aiming action.</p><p></p><p>Equipment: leather armor, staff, backpack, 51 gc</p></blockquote><p></p>
[QUOTE="One Shot, post: 7688734, member: 6803400"] Here's Cornelius Agrippa, a typical and hopefully playable young mage. His spells require still some design, for which I currently lack the rules. Cornelius Agrippa A brilliant, young, human mage, who collects books STR 3 (2d6) AGI 3 (2d6) END 3 (2d6) INT 4 (2d6) LOG 10 (4d6) WIL 6 (3d6) CHA 3 (2d6) LUC 6 (3d6) REP 4 (2d6) MAG 7 (3d6) –> 18 MP(?) Size: Medium Health: 30 (49 if using cinematic mode) Soak: 4 (leather armor) Melee Defense: 14 (foresight) Ranged Defense: 14 (foresight) Mental Defense: 18 (meditation) Staff: 2d6 (2d6) Speed: 4 squares Jump: 6'/3' Carry: 60 lbs Initiative: 2d6 Max Dice Pool: 5d6 (5 Grades) Careers: 1) Wizard’s Apprentice (9 years) - apparently this career does not give you a [magical] skill, and so does not allow you to proceed to Mage directly. 2) Loremaster Grade 1 (3 years) 3) Mage Grade 1 (3 years) 4) Mage Grade 2 (2 years) 5) Mage Grade 3 (3 years) Skills: Divination (3 Ranks) (2d6) Illusion (3 Ranks) (2d6) Compulsion (1 Rank) (1d6) Evocation (1 Rank) (1d6) Healing (1 Rank) (1d6) - this is a [magical], not a [lore] skill Movement (1 Rank) (1d6) Astronomy (1 Rank) (1d6) Linguistics (1 Rank) (1d6) History (1 Rank) (1d6) Foresight (3 Ranks) (2d6) Meditation (1 Rank) (1d6) Exploits: Trait Brilliant: Your mind is honed, sharp, and analytical. Once per day you may replace any other attribute check with a LOG check. Explorer: Driven by an inquisitive, exploratory nature, you gain bonus XP equal to your grade every time you take a journey of more than one week. You cannot gain this bonus more than once per month. Arcane Secrets: Sentient, Light. Specialization: Sentient. Identify: You can automatically identify a magical item, its name, and its properties. Attuned: You are able to detect magic easily. You do not need to make any kind of attribute check to detect magic within 30', and are aware of its existence automatically. Signature spell: Read Surface Thoughts (requires some design still) Aim: This grants +1d6 bonus to a ranged attack roll taken in the same turn. The attack action must come immediately after the aiming action. Equipment: leather armor, staff, backpack, 51 gc [/QUOTE]
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