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<blockquote data-quote="One Shot" data-source="post: 7688948" data-attributes="member: 6803400"><p>Here's Cornelius Agrippa updated to fit the Rules Reference Document.</p><p></p><p>Cornelius Agrippa</p><p>A brilliant young human mage who collects books</p><p></p><p>STR 3 (2d6)</p><p>AGI 3 (2d6)</p><p>END 3 (2d6)</p><p>INT 4 (2d6)</p><p>LOG 10 (4d6)</p><p>WIL 6 (3d6)</p><p>CHA 3 (2d6)</p><p>LUC 6 (3d6)</p><p>REP 4 (2d6)</p><p>MAG 7 (3d6) – 21 MP</p><p></p><p>Size: Medium</p><p>Health: 30 (49 if using cinematic mode)</p><p>Soak: 4 (leather armor)</p><p>Melee Defense: 14 (foresight)</p><p>Ranged Defense: 14 (foresight)</p><p>Mental Defense: 18 (meditation)</p><p></p><p>Unarmed: 2d6 (1d6+2)</p><p>Staff: 2d6 (2d6)</p><p>Ray of Light 4d6 (2d6+1 over 30‘ to 1 Creature) for 6 MP</p><p></p><p>Speed: 4 squares</p><p>Jump: 6'/3'</p><p>Carry: 60 lbs</p><p>Initiative: 2d6</p><p></p><p>Max Dice Pool: 5d6 (5 Grades)</p><p>Careers:</p><p>1) Wizard’s Apprentice (9 years)</p><p>2) Loremaster Grade 1 (3 years)</p><p>3) Mage Grade 1 (3 years)</p><p>4) Mage Grade 2 (2 years)</p><p>5) Mage Grade 3 (3 years)</p><p></p><p>Skills:</p><p>Compulsion (4 Ranks) (2d6)</p><p>Movement (2 Ranks) (1d6)</p><p>Illusion (1 Rank) (1d6)</p><p>Divination (1 Rank) (1d6)</p><p>Evocation (1 Rank) (1d6)</p><p>Healing (1 Rank) (1d6)</p><p>Astronomy (1 Rank) (1d6)</p><p>Linguistics (1 Rank) (1d6)</p><p>History (1 Rank) (1d6)</p><p>Foresight (3 Ranks) (2d6)</p><p>Meditation (1 Rank) (1d6)</p><p></p><p>Exploits:</p><p>Trait Brilliant: Your mind is honed, sharp, and analytical. Once per day you may replace any other attribute check with a LOG check.</p><p>Explorer: Driven by an inquisitive, exploratory nature, you gain bonus XP equal to your grade every time you take a journey of more than one week. You cannot gain this bonus more than once per month.</p><p>Arcane Secrets: Humanoids, Light.</p><p>Specialization (Humanoids): You may exceed your MAG attribute by 2 points when using the secret Humanoids. You may only ever specialize in one secret.</p><p>Identify: You can automatically identify a magical item, its name, and its properties.</p><p>Attuned: You are able to detect magic easily. You do not need to make any kind of attribute check to detect magic within 30', and are aware of its existence automatically.</p><p>Aim: This grants +1d6 bonus to a ranged attack roll taken in the same turn. The attack action must come immediately after the aiming action.</p><p>Signature spell: Compelling Handshake (Compulsion Humanoids – Average Subtle Compulsion: 1 round, touch, 1 creature – 9 MP, 1 action, +1d6) You increase a target's position on the autonomy status track by two steps. The creature is unaware that it has been controlled, and cannot shake off the effect, which lasts for 1 round.</p><p>Spell: Ray of Light (Evocation Light – Elemental Damage 2d6+1: Inst, 30‘, 1 creature – 6 MP, 2 actions)</p><p>Plus a lot of other spells.</p><p>Equipment: leather armor, staff, backpack, 51 gc, some books (by hook)</p></blockquote><p></p>
[QUOTE="One Shot, post: 7688948, member: 6803400"] Here's Cornelius Agrippa updated to fit the Rules Reference Document. Cornelius Agrippa A brilliant young human mage who collects books STR 3 (2d6) AGI 3 (2d6) END 3 (2d6) INT 4 (2d6) LOG 10 (4d6) WIL 6 (3d6) CHA 3 (2d6) LUC 6 (3d6) REP 4 (2d6) MAG 7 (3d6) – 21 MP Size: Medium Health: 30 (49 if using cinematic mode) Soak: 4 (leather armor) Melee Defense: 14 (foresight) Ranged Defense: 14 (foresight) Mental Defense: 18 (meditation) Unarmed: 2d6 (1d6+2) Staff: 2d6 (2d6) Ray of Light 4d6 (2d6+1 over 30‘ to 1 Creature) for 6 MP Speed: 4 squares Jump: 6'/3' Carry: 60 lbs Initiative: 2d6 Max Dice Pool: 5d6 (5 Grades) Careers: 1) Wizard’s Apprentice (9 years) 2) Loremaster Grade 1 (3 years) 3) Mage Grade 1 (3 years) 4) Mage Grade 2 (2 years) 5) Mage Grade 3 (3 years) Skills: Compulsion (4 Ranks) (2d6) Movement (2 Ranks) (1d6) Illusion (1 Rank) (1d6) Divination (1 Rank) (1d6) Evocation (1 Rank) (1d6) Healing (1 Rank) (1d6) Astronomy (1 Rank) (1d6) Linguistics (1 Rank) (1d6) History (1 Rank) (1d6) Foresight (3 Ranks) (2d6) Meditation (1 Rank) (1d6) Exploits: Trait Brilliant: Your mind is honed, sharp, and analytical. Once per day you may replace any other attribute check with a LOG check. Explorer: Driven by an inquisitive, exploratory nature, you gain bonus XP equal to your grade every time you take a journey of more than one week. You cannot gain this bonus more than once per month. Arcane Secrets: Humanoids, Light. Specialization (Humanoids): You may exceed your MAG attribute by 2 points when using the secret Humanoids. You may only ever specialize in one secret. Identify: You can automatically identify a magical item, its name, and its properties. Attuned: You are able to detect magic easily. You do not need to make any kind of attribute check to detect magic within 30', and are aware of its existence automatically. Aim: This grants +1d6 bonus to a ranged attack roll taken in the same turn. The attack action must come immediately after the aiming action. Signature spell: Compelling Handshake (Compulsion Humanoids – Average Subtle Compulsion: 1 round, touch, 1 creature – 9 MP, 1 action, +1d6) You increase a target's position on the autonomy status track by two steps. The creature is unaware that it has been controlled, and cannot shake off the effect, which lasts for 1 round. Spell: Ray of Light (Evocation Light – Elemental Damage 2d6+1: Inst, 30‘, 1 creature – 6 MP, 2 actions) Plus a lot of other spells. Equipment: leather armor, staff, backpack, 51 gc, some books (by hook) [/QUOTE]
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