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[WOIN] Battle system for Broadsiding sailing ships
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<blockquote data-quote="Andrew Moreton" data-source="post: 7595892" data-attributes="member: 6920268"><p>The most important factors in Age of Sail combat are Crew quality and Morale, everything else is secondary. It takes a massive imbalance in weapons and numbers to overcome a better crew . For most of the time Royal Navy ships were facing larger and better armed ships with larger crews and expected to win , more to the point their French and Spanish adversaries expected them to win.</p><p>I would say that means that worrying about weapons and details are much less important than a solid mechanic for morale so that weaker ships surrender or at least stop fighting and for crew quality so that a poor crew achieves very little even with good weapons.</p><p></p><p>If you want fancy toys</p><p>Explosive cannon balls mean the end of wooden sailing ships , a battle between wooden walls with good reliable explosive shells is suicide for both sides , hence the development of armoured ships. Good armoured ships (HMS Warrior) and her peers though require a large scale industrial revolution as you simply cannot make that quantity and size of steel/iron until the 1860's. Steam powered ships without sails are not practical for ocean going ships until you have refined your engines and have good enough metal construction to make large ships to carry enough coal (also a network of overseas coaling stations)</p><p>Steam engines in sailing ships are practical earlier and make combat manoeuvres (and more importantly getting off a lee shore in a storm) much easier are around much earlier , usually with raisable screws so as to minimise drag when the ship is under sail which it will be for all long journeys.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7595892, member: 6920268"] The most important factors in Age of Sail combat are Crew quality and Morale, everything else is secondary. It takes a massive imbalance in weapons and numbers to overcome a better crew . For most of the time Royal Navy ships were facing larger and better armed ships with larger crews and expected to win , more to the point their French and Spanish adversaries expected them to win. I would say that means that worrying about weapons and details are much less important than a solid mechanic for morale so that weaker ships surrender or at least stop fighting and for crew quality so that a poor crew achieves very little even with good weapons. If you want fancy toys Explosive cannon balls mean the end of wooden sailing ships , a battle between wooden walls with good reliable explosive shells is suicide for both sides , hence the development of armoured ships. Good armoured ships (HMS Warrior) and her peers though require a large scale industrial revolution as you simply cannot make that quantity and size of steel/iron until the 1860's. Steam powered ships without sails are not practical for ocean going ships until you have refined your engines and have good enough metal construction to make large ships to carry enough coal (also a network of overseas coaling stations) Steam engines in sailing ships are practical earlier and make combat manoeuvres (and more importantly getting off a lee shore in a storm) much easier are around much earlier , usually with raisable screws so as to minimise drag when the ship is under sail which it will be for all long journeys. [/QUOTE]
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[WOIN] Battle system for Broadsiding sailing ships
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