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[WOIN] Battle system for Broadsiding sailing ships
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<blockquote data-quote="daniiren" data-source="post: 7595949" data-attributes="member: 6874256"><p>True fact: my first post on this forum was on a thread about tall ship combat in WOIN.</p><p></p><p>As Andrew nicely put it, crew quality and morale are <em>the</em> deciding factors in a pitched battle. However, I don't think that a pitched battle would appear often nor be particularly fun. Most pitched battles (eg Trafalgar) involved the two sides closing, adopting positions, dropping anchor, and then just pounding the everliving bilge out of the other guy until someone stuck colors. The difficult part of the battle was always the setup and making sure your fleet is in the favourable position at the start of the engagement.</p><p></p><p>An engagement between a small number of smaller vessels would be much more about the maneuverability of the vessels involved. A 12-gun sloop will vanish in the broadside of a First Rate, but the sloop can exploit its small size and the fact that it can sail much closer to the wind. One ship might want to attempt to disable the other (chain shot, called shot to the rudder, etc) to allow for a boarding action.</p><p></p><p>For dice, as much as I would like Warhammer's hit-wound-save and one dice per cannon, to fit with WOIN you could group guns into decks or increments of 10/15/whatever, with each deck/increment giving an additional damage die or two. However, with the emphasis on maneuvering small ships around, the guns that would get the most usage would probably be 9-lb guns on swivel mounts in the bow and stern, as they have much larger firing arcs. One interesting thing to think about would be an FTL-style mechanic for crew, where you don't have enough crewmen to both man half the guns and all the sails at the same time, so you have to decide if you want to furl/trim sails or fire guns.</p></blockquote><p></p>
[QUOTE="daniiren, post: 7595949, member: 6874256"] True fact: my first post on this forum was on a thread about tall ship combat in WOIN. As Andrew nicely put it, crew quality and morale are [i]the[/i] deciding factors in a pitched battle. However, I don't think that a pitched battle would appear often nor be particularly fun. Most pitched battles (eg Trafalgar) involved the two sides closing, adopting positions, dropping anchor, and then just pounding the everliving bilge out of the other guy until someone stuck colors. The difficult part of the battle was always the setup and making sure your fleet is in the favourable position at the start of the engagement. An engagement between a small number of smaller vessels would be much more about the maneuverability of the vessels involved. A 12-gun sloop will vanish in the broadside of a First Rate, but the sloop can exploit its small size and the fact that it can sail much closer to the wind. One ship might want to attempt to disable the other (chain shot, called shot to the rudder, etc) to allow for a boarding action. For dice, as much as I would like Warhammer's hit-wound-save and one dice per cannon, to fit with WOIN you could group guns into decks or increments of 10/15/whatever, with each deck/increment giving an additional damage die or two. However, with the emphasis on maneuvering small ships around, the guns that would get the most usage would probably be 9-lb guns on swivel mounts in the bow and stern, as they have much larger firing arcs. One interesting thing to think about would be an FTL-style mechanic for crew, where you don't have enough crewmen to both man half the guns and all the sails at the same time, so you have to decide if you want to furl/trim sails or fire guns. [/QUOTE]
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[WOIN] Battle system for Broadsiding sailing ships
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