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[WOIN] Battle system for Broadsiding sailing ships
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<blockquote data-quote="Eurik de vieze Goth" data-source="post: 7598581" data-attributes="member: 6952751"><p>These have been some helpful suggestions. I suppose I could try to work the old fear track into the crew's morale somehow. My knowledge of age of sail combat only extends as far as patrick o brian novels, so getting some more learned input is great.</p><p></p><p>I wonder though. I'd love the players to be able to sink some money into the ships' armament piecemeal for small increments of damage increase. More to add a sense of progression so to say. Upgrading from 8 pounders to 12 pounders, making some mechanical diversity for short range brawlers based on armaments, ... . At that point I'm straying into the territory of making it more fun game for my specific gamers wise rather than adhering to reality or realism.</p><p></p><p>Most likely, there will only be smaller engagements between upstart groups of oceangoing criminals smugglers and pirates, or the occasional envoy or sanctioned privateer. If they get in trouble with a ship of the line they might as well run and run hard. Untill they somehow manage to obtain one, but I'll try to limit that until they've advanced quite a bit.</p><p></p><p>So, crew morale should be the primary dimension in combat scenario's, and having a great (pricey?) crew should outweigh other factors. I'll mull it over.</p></blockquote><p></p>
[QUOTE="Eurik de vieze Goth, post: 7598581, member: 6952751"] These have been some helpful suggestions. I suppose I could try to work the old fear track into the crew's morale somehow. My knowledge of age of sail combat only extends as far as patrick o brian novels, so getting some more learned input is great. I wonder though. I'd love the players to be able to sink some money into the ships' armament piecemeal for small increments of damage increase. More to add a sense of progression so to say. Upgrading from 8 pounders to 12 pounders, making some mechanical diversity for short range brawlers based on armaments, ... . At that point I'm straying into the territory of making it more fun game for my specific gamers wise rather than adhering to reality or realism. Most likely, there will only be smaller engagements between upstart groups of oceangoing criminals smugglers and pirates, or the occasional envoy or sanctioned privateer. If they get in trouble with a ship of the line they might as well run and run hard. Untill they somehow manage to obtain one, but I'll try to limit that until they've advanced quite a bit. So, crew morale should be the primary dimension in combat scenario's, and having a great (pricey?) crew should outweigh other factors. I'll mull it over. [/QUOTE]
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[WOIN] Battle system for Broadsiding sailing ships
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