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[WOIN] Battle system for Broadsiding sailing ships
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<blockquote data-quote="Eurik de vieze Goth" data-source="post: 7598917" data-attributes="member: 6952751"><p>Weren't low-rate ships of the line notouriously expensive to maintain at sea? If so, the party would need to be high level stronghold and perhaps a few tonwnholds to even be able to maintain such a ship at sea ...</p><p></p><p>I've been thinking. The crew maneuvers the ship, shoots the guns, does the rigging stuff, makes emergency repairs etc. Therefore, a bad crew can easily handicap a vessel in all these regards. A good crew is good, but perhaps high tier cannons, quality ammo (no patches of rust) and a decent supply of powder and alchemist on board (in hte parties case) could offer something akin to equipment modifiers? Won't carry the day by itself, and will be hardcapped depending on crew quality itself, but can offer a small time bonus if the expertise is there to start with?</p><p></p><p>In any case, I will certainly try to make crew a dominant factor. Diversifying the guns and armaments is again mostly for gameplay purposes, I'm willing to go a little past the boundaries of conventional realism on that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For example, in a past campaign, the players had a frigate sized wooden tall ship, but I let them sacrifice half their broadside guns for structural enhancements so that they could mount a dais with a 64 pounder civil war siege gun in between two masts. It really crippled them in some areas, like rough weather stability on prolonged journeys, so they'd always stick to coasts. But in battle, it was quite hilariously powerful.</p><p></p><p>Those mad kinds of no-holds barred things are something I hope to bring back too to my current Woin campaign. But it's taking some work.</p></blockquote><p></p>
[QUOTE="Eurik de vieze Goth, post: 7598917, member: 6952751"] Weren't low-rate ships of the line notouriously expensive to maintain at sea? If so, the party would need to be high level stronghold and perhaps a few tonwnholds to even be able to maintain such a ship at sea ... I've been thinking. The crew maneuvers the ship, shoots the guns, does the rigging stuff, makes emergency repairs etc. Therefore, a bad crew can easily handicap a vessel in all these regards. A good crew is good, but perhaps high tier cannons, quality ammo (no patches of rust) and a decent supply of powder and alchemist on board (in hte parties case) could offer something akin to equipment modifiers? Won't carry the day by itself, and will be hardcapped depending on crew quality itself, but can offer a small time bonus if the expertise is there to start with? In any case, I will certainly try to make crew a dominant factor. Diversifying the guns and armaments is again mostly for gameplay purposes, I'm willing to go a little past the boundaries of conventional realism on that :) For example, in a past campaign, the players had a frigate sized wooden tall ship, but I let them sacrifice half their broadside guns for structural enhancements so that they could mount a dais with a 64 pounder civil war siege gun in between two masts. It really crippled them in some areas, like rough weather stability on prolonged journeys, so they'd always stick to coasts. But in battle, it was quite hilariously powerful. Those mad kinds of no-holds barred things are something I hope to bring back too to my current Woin campaign. But it's taking some work. [/QUOTE]
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[WOIN] Battle system for Broadsiding sailing ships
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