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WOIN-d20 Conversion Guide (Monsters)
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6855246" data-attributes="member: 20805"><p>Okay, ran into my first conversion challenge question... related to 4e specifically but also an issue with D20 > WOIN in general.</p><p></p><p>The problem revolves around the attack bonus. In D20 the characters level is the primary driver behind ability to hit while in WOIN the characters level/grade is a limiter and the stats are the primary driver.</p><p></p><p>One possibility is to add the calculated grade {1/2 level + 3} to two {2} of the creatures WOIN stats:</p><p> - Strong creatures add to STR and END</p><p> - Fast creatures add to AGI and INT</p><p> - Smart creatures add to LOG and LUC</p><p> - Controller type creatures add to WILL and CHA</p><p></p><p>Adding to this is the 4e Monster paradigm of Minion/Demi-Monster/Monster/Elite/Solo that alters the math to keep a critter viable as an opponent across more levels. </p><p>An Elite Ettin would be level/CR 10 but would have defenses equivalent to a level/CR 6 creature while a Demi-Monster Ettin would have a level/CR of 2 but with the defenses of a level/CR 6 creature.</p><p></p><p>One possibility would be to scale the 4e monster to the base 'Monster' creature and then apply a Health/Soak and Attack/Damage modifiers. Perhaps a close-enough approximation would be to treat the creature as if it was a size larger {or smaller}. So an Elite Ettin would be treated as an Huge creature and gain 1.5 health a Soak of 5 and natural damage of 3D6, and gets three actions... while still being treated as Large for Speed, Defense, and Reach.</p><p></p><p>Speaking of the size chart and health. I prefer that what is good for the goose is good for the gander, and have Tiny listed with a x0.5 Health mod.</p><p></p><p>Finally, I prefer that defenses do not have the "No Defense score can ever be lower than 10" and instead have an "Attacks must exceed a value of 10 and exceed the targets defense score"</p><p> This is in order to avoid misunderstanding when someone gets a temp bonus of +2 to a defense score and think that means their capped score of 10 goes up to 12 when in fact their actual defense score is still under 10... so they don't benefit from the bonus.</p><p></p><p></p><p>BTW, I am running a 4e module... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6855246, member: 20805"] Okay, ran into my first conversion challenge question... related to 4e specifically but also an issue with D20 > WOIN in general. The problem revolves around the attack bonus. In D20 the characters level is the primary driver behind ability to hit while in WOIN the characters level/grade is a limiter and the stats are the primary driver. One possibility is to add the calculated grade {1/2 level + 3} to two {2} of the creatures WOIN stats: - Strong creatures add to STR and END - Fast creatures add to AGI and INT - Smart creatures add to LOG and LUC - Controller type creatures add to WILL and CHA Adding to this is the 4e Monster paradigm of Minion/Demi-Monster/Monster/Elite/Solo that alters the math to keep a critter viable as an opponent across more levels. An Elite Ettin would be level/CR 10 but would have defenses equivalent to a level/CR 6 creature while a Demi-Monster Ettin would have a level/CR of 2 but with the defenses of a level/CR 6 creature. One possibility would be to scale the 4e monster to the base 'Monster' creature and then apply a Health/Soak and Attack/Damage modifiers. Perhaps a close-enough approximation would be to treat the creature as if it was a size larger {or smaller}. So an Elite Ettin would be treated as an Huge creature and gain 1.5 health a Soak of 5 and natural damage of 3D6, and gets three actions... while still being treated as Large for Speed, Defense, and Reach. Speaking of the size chart and health. I prefer that what is good for the goose is good for the gander, and have Tiny listed with a x0.5 Health mod. Finally, I prefer that defenses do not have the "No Defense score can ever be lower than 10" and instead have an "Attacks must exceed a value of 10 and exceed the targets defense score" This is in order to avoid misunderstanding when someone gets a temp bonus of +2 to a defense score and think that means their capped score of 10 goes up to 12 when in fact their actual defense score is still under 10... so they don't benefit from the bonus. BTW, I am running a 4e module... :) [/QUOTE]
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