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WOIN N.E.W. Space Opera [OOC]...
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<blockquote data-quote="GreenKarl" data-source="post: 7480419" data-attributes="member: 6801242"><p>He's looking good so far. Also I was playing around with the online Starship Construction and sort of built the ship the team will be starting with access to. I did not completely follow the rules for Starship construction when I built this ship, but as it is not going to be used in battle I am hoping that its’ no big deal <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It’s mostly for the heroes to have something to get around in the Reach with, not fight space pirates with. NOW after some experience with the Regulators the UFA may assign them an armed ship (they have around a dozen or so of the Catino-Class II Privateers in their fleet from the Starship Recognition Manuel) for patrol and anti-piracy action. </p><p></p><p>[ATTACH]100522[/ATTACH]</p><p></p><p><strong>Xern Junk-Scout Type II</strong></p><p>This is a longer range, updated junk-scout vessel used by the United Frontier Authority (UFA) for standard Regulator transports. It based on an older model Union Scout (at least a hundred years out of date) with various upgrades. It carries no weapons but its range allow for Regulators to move about within the Reach with little difficulty. This ship is not suitable for patrol or anti-pirate work.</p><p><strong>Weight</strong>: 429 tons; <strong>Cargo Units</strong>: 15 (0 available; capacity 0.2 tons)</p><p><strong>Hull Class</strong>: 0-III (INIT +1d6)</p><p><strong>Traits</strong>: none</p><p><strong>Crew</strong>: 2 (cost 400cr/m); <strong>Passengers</strong>: 4 (standard)</p><p><strong>Command & Control Systems</strong></p><p><strong>Computers</strong>: 1x Highwatch SM-1 Computer (CPU cycles 8; max FTL 2; checks +0d6)</p><p><strong>Sensors</strong>: Chen-Collins SS-2 (range 4; checks +0d6)</p><p><strong>Engine & Power Data</strong></p><p><strong>Subluminal</strong>: 1x Star Corporation SF-2 Fusion Reactor (power 12; Speed 11; fuel efficiency 1.2)</p><p><strong>FTL</strong>: 2x Cui-Green Alliance SH-1 Hyperdrive (power 4ea; FLT 2.0; fuel efficiency 0.8)</p><p><strong>Operational Range</strong>: 30 parsecs; <strong>Travel Increments </strong>6 parsecs</p><p><strong>Defensive Data</strong></p><p><strong>Superstructure</strong>: 6; <strong>DEFENSE </strong>28; <strong>E-DEFENSE </strong>10</p><p><strong>Shields</strong>: 1x DayCorp Systems SSN-2 Navigational Shield Generator (power 1; SOAK n/a)</p><p><strong>Facilities</strong></p><p><strong>Luxury</strong>: 100% (adequate; +0d6)</p><p><strong>Facilities</strong>: Brig (2), Double Cabins (3), Messhall (6)</p><p><strong>General Systems</strong></p><p><strong>Fueling </strong>2x Fuel Bay Alteration</p><p><strong>Market Value</strong>: 48.2 MCr.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7480419, member: 6801242"] He's looking good so far. Also I was playing around with the online Starship Construction and sort of built the ship the team will be starting with access to. I did not completely follow the rules for Starship construction when I built this ship, but as it is not going to be used in battle I am hoping that its’ no big deal :) It’s mostly for the heroes to have something to get around in the Reach with, not fight space pirates with. NOW after some experience with the Regulators the UFA may assign them an armed ship (they have around a dozen or so of the Catino-Class II Privateers in their fleet from the Starship Recognition Manuel) for patrol and anti-piracy action. [ATTACH=CONFIG]100522._xfImport[/ATTACH] [B]Xern Junk-Scout Type II[/B] This is a longer range, updated junk-scout vessel used by the United Frontier Authority (UFA) for standard Regulator transports. It based on an older model Union Scout (at least a hundred years out of date) with various upgrades. It carries no weapons but its range allow for Regulators to move about within the Reach with little difficulty. This ship is not suitable for patrol or anti-pirate work. [B]Weight[/B]: 429 tons; [B]Cargo Units[/B]: 15 (0 available; capacity 0.2 tons) [B]Hull Class[/B]: 0-III (INIT +1d6) [B]Traits[/B]: none [B]Crew[/B]: 2 (cost 400cr/m); [B]Passengers[/B]: 4 (standard) [B]Command & Control Systems[/B] [B]Computers[/B]: 1x Highwatch SM-1 Computer (CPU cycles 8; max FTL 2; checks +0d6) [B]Sensors[/B]: Chen-Collins SS-2 (range 4; checks +0d6) [B]Engine & Power Data[/B] [B]Subluminal[/B]: 1x Star Corporation SF-2 Fusion Reactor (power 12; Speed 11; fuel efficiency 1.2) [B]FTL[/B]: 2x Cui-Green Alliance SH-1 Hyperdrive (power 4ea; FLT 2.0; fuel efficiency 0.8) [B]Operational Range[/B]: 30 parsecs; [B]Travel Increments [/B]6 parsecs [B]Defensive Data[/B] [B]Superstructure[/B]: 6; [B]DEFENSE [/B]28; [B]E-DEFENSE [/B]10 [B]Shields[/B]: 1x DayCorp Systems SSN-2 Navigational Shield Generator (power 1; SOAK n/a) [B]Facilities[/B] [B]Luxury[/B]: 100% (adequate; +0d6) [B]Facilities[/B]: Brig (2), Double Cabins (3), Messhall (6) [B]General Systems[/B] [B]Fueling [/B]2x Fuel Bay Alteration [B]Market Value[/B]: 48.2 MCr. [/QUOTE]
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