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WOIN N.E.W. Space Opera [OOC]...
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 7480576" data-attributes="member: 6803188"><p>Here is a link with details <a href="http://www.woinrpg.com/races/" target="_blank">http://www.woinrpg.com/races/</a></p><p></p><p>From the link:</p><p></p><p>Human Warped</p><p>There’s something strange about black holes, and those who come from planets orbiting these mysterious bodies are always a little bit different. Visitors to those planets often report hallucinations and nightmares, but those who evolved there have adapted to these phenomena.</p><p></p><p>The Warped are generally regarded as freaks. They talk funny, and have staring, violet eyes which tend to make people feel uncomfortabke. Those who do not know them assume that they are on some kind of recreational drug - their mannerisms are sudden, often seemingly random, and they tend to twitch in an unnerving manner and suddenly address people who aren’t there.</p><p></p><p>Size: Medium; humanoid</p><p>Attributes: INT +2, PSI +4, CHA -1</p><p>Skill Choices: [psionic], perception, insight, foresight, astrogation</p><p></p><p>EXPLOITS</p><p></p><p>Crazed Minds. The Warped really are a bit different. They think differently, and act strangely. They gain +2 MENTAL DEFENSE.</p><p>Warped Psionics. Warped begin play with two clairsentience or clairvoyance psionic powers.</p><p>See Ghosts. Warped claim to be able to see ghosts. Whether these are hallucinations or some strange artifact of the black holes they grown up near, these ghosts are able to impart information. Once per day, a Warped can spend a LUC die and ask one yes/no question which the GM will answer truthfully.</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 7480576, member: 6803188"] Here is a link with details [url]http://www.woinrpg.com/races/[/url] From the link: Human Warped There’s something strange about black holes, and those who come from planets orbiting these mysterious bodies are always a little bit different. Visitors to those planets often report hallucinations and nightmares, but those who evolved there have adapted to these phenomena. The Warped are generally regarded as freaks. They talk funny, and have staring, violet eyes which tend to make people feel uncomfortabke. Those who do not know them assume that they are on some kind of recreational drug - their mannerisms are sudden, often seemingly random, and they tend to twitch in an unnerving manner and suddenly address people who aren’t there. Size: Medium; humanoid Attributes: INT +2, PSI +4, CHA -1 Skill Choices: [psionic], perception, insight, foresight, astrogation EXPLOITS Crazed Minds. The Warped really are a bit different. They think differently, and act strangely. They gain +2 MENTAL DEFENSE. Warped Psionics. Warped begin play with two clairsentience or clairvoyance psionic powers. See Ghosts. Warped claim to be able to see ghosts. Whether these are hallucinations or some strange artifact of the black holes they grown up near, these ghosts are able to impart information. Once per day, a Warped can spend a LUC die and ask one yes/no question which the GM will answer truthfully. [/QUOTE]
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