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WOIN starter booklet questions
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<blockquote data-quote="drfredirk" data-source="post: 6960691" data-attributes="member: 6674462"><p>Thanks for the help. The map is still confusing, though. There is a second doctor, on page 35, in the grey area, who "turned to dark forces to save himself", seperate from the one in the medlab. I'll probably put him in the lab in the grey area. Ill also probably eliminate the stairs to nowhere because I know my players wont be able to resist checking them out if they come across them, and turn the S doors into locked doors if they connect two halls (so my players will find them). Hopefully the test goes well and they like the system, if so I'll buy the books. What I've seen so far looks promising (genre flexible like GURPS but not nearly as complicated; career-path based character creation like Traveller but not genre specific, focus on tactical combat like D&D 4th ed, but actually encourages movement)</p></blockquote><p></p>
[QUOTE="drfredirk, post: 6960691, member: 6674462"] Thanks for the help. The map is still confusing, though. There is a second doctor, on page 35, in the grey area, who "turned to dark forces to save himself", seperate from the one in the medlab. I'll probably put him in the lab in the grey area. Ill also probably eliminate the stairs to nowhere because I know my players wont be able to resist checking them out if they come across them, and turn the S doors into locked doors if they connect two halls (so my players will find them). Hopefully the test goes well and they like the system, if so I'll buy the books. What I've seen so far looks promising (genre flexible like GURPS but not nearly as complicated; career-path based character creation like Traveller but not genre specific, focus on tactical combat like D&D 4th ed, but actually encourages movement) [/QUOTE]
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