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[WOIN] WOIN Character Assistant, a character creation tool
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<blockquote data-quote="Morrus" data-source="post: 7278777" data-attributes="member: 1"><p>That worked!</p><p></p><p>Zzzzachariauzzz</p><p>a young alert Pajak bounty hunter who enjoys wordplay (5d6)</p><p></p><p>Name: Zzzzachariauzzz</p><p>Race: Pajak</p><p>Homeworld: Desert</p><p>Hook: enjoys wordplay</p><p>Career track:</p><p> [1] Survivor (12 years)</p><p> [2] Burglar (3 years)</p><p> [3] Burglar (1 years)</p><p> [4] Prisoner (6 years)</p><p> [5] Bounty Hunter (1 years)</p><p></p><p>Stat totals:</p><p> STR: 4 (2d6)</p><p> AGI: 8 (3d6)</p><p> END: 5 (2d6)</p><p> WIL: 4 (2d6)</p><p> INT: 10 (4d6)</p><p> LOG: 4 (2d6)</p><p> CHA: 2 (1d6)</p><p> LUC: 5 (2d6)</p><p> REP: 4 (2d6)</p><p> MAG: 0 (0d6)</p><p> CHI: 0 (0d6)</p><p> PSI: 0 (0d6)</p><p></p><p>Skill totals:</p><p> appraisal: 1 (1d6)</p><p> intimidation: 1 (1d6)</p><p> knives: 1 (1d6)</p><p> perception: 1 (1d6)</p><p> running: 1 (1d6)</p><p> stealth: 5 (2d6)</p><p> survival: 1 (1d6)</p><p> thievery: 2 (1d6)</p><p></p><p>Exploits:</p><p> Bite - Pajak have a bite attack which does 2d6 piercing/poison damage.</p><p> </p><p> Compound eyes - The compound eyes of a Pajak give it +1d6 to perception checks and</p><p> all-around sight, making it immune to flanks and crossfires.</p><p> Additionally, Pajaks are noted for their perceptivness. When taking</p><p> a new career, a Pajak may optionally exchange one of the listed</p><p> four attribute increases for INT, as long as it doesn’t result in a</p><p> duplicate attribute advancement.</p><p> </p><p> Death from on high - (requires charge) You pay 2d6 and drop down on your opponent</p><p> from at least 5' above him. This counts as a charge but knocks</p><p> your opponent prone and does 2d6 extra damage instead of 1d6.</p><p> </p><p> Endurance - You endured a lot, and have the scars to prove it. You gain +2 natural</p><p> Soak.</p><p> </p><p> Feint - This is identical to the aim exploit, but for melee combat; it grants +1d6</p><p> bonus to an attack roll taken in the same turn. The attack action must come</p><p> immediately after the feinting action. All characters get either the Aim or</p><p> Feint exploit for free.</p><p> </p><p> Insectoid - As insectoids, climbing is a natural movement rate for the Pajak; they</p><p> gain a CLIMB speed equal to their regular SPEED. Pajak can move across</p><p> walls and ceilings with ease.</p><p> </p><p> Locksmith - You gain an exceptional quality lockpicking kit.</p><p> </p><p> Prey - You may choose a target species. You gain a +1d6 bonus to attempts to track</p><p> targets of that species.</p><p> </p><p> Prison tough - You are mentally and physically toughened. Each time you go to</p><p> prison you gain a permanent +1 bonus to your DEFENSE and MENTAL</p><p> DEFENSE.</p><p> </p><p> Sixth sense - You have a sixth sense when it comes to traps, and gain a +2d6 bonus</p><p> to spot them and a +1d6 bonus to avoid or disarm them.</p><p> </p><p> Thin bones - A Pajak is light (weighing half what a creature its size normally</p><p> would) and thin. Its carrying capacity is half normal. However, they</p><p> are double-jointed, and any attempt to escape a physically restrictive</p><p> situation gains a +1d6 bonus.</p><p> </p><p>Derived Statistics:</p><p> Health: Roll END (2d6) + WIL (2d6)</p><p> Speed: 6</p><p> Climbing: 2</p><p> Swimming: 2</p><p> Zero-G: 2</p><p> High-G: 2</p><p> Low-G: 2</p><p> Horizontal Jump: 16' (standing: 8')</p><p> Vertical Jump: 8' (standing: 4')</p><p> Carry: 90 (before exploits and size modifiers)</p></blockquote><p></p>
[QUOTE="Morrus, post: 7278777, member: 1"] That worked! Zzzzachariauzzz a young alert Pajak bounty hunter who enjoys wordplay (5d6) Name: Zzzzachariauzzz Race: Pajak Homeworld: Desert Hook: enjoys wordplay Career track: [1] Survivor (12 years) [2] Burglar (3 years) [3] Burglar (1 years) [4] Prisoner (6 years) [5] Bounty Hunter (1 years) Stat totals: STR: 4 (2d6) AGI: 8 (3d6) END: 5 (2d6) WIL: 4 (2d6) INT: 10 (4d6) LOG: 4 (2d6) CHA: 2 (1d6) LUC: 5 (2d6) REP: 4 (2d6) MAG: 0 (0d6) CHI: 0 (0d6) PSI: 0 (0d6) Skill totals: appraisal: 1 (1d6) intimidation: 1 (1d6) knives: 1 (1d6) perception: 1 (1d6) running: 1 (1d6) stealth: 5 (2d6) survival: 1 (1d6) thievery: 2 (1d6) Exploits: Bite - Pajak have a bite attack which does 2d6 piercing/poison damage. Compound eyes - The compound eyes of a Pajak give it +1d6 to perception checks and all-around sight, making it immune to flanks and crossfires. Additionally, Pajaks are noted for their perceptivness. When taking a new career, a Pajak may optionally exchange one of the listed four attribute increases for INT, as long as it doesn’t result in a duplicate attribute advancement. Death from on high - (requires charge) You pay 2d6 and drop down on your opponent from at least 5' above him. This counts as a charge but knocks your opponent prone and does 2d6 extra damage instead of 1d6. Endurance - You endured a lot, and have the scars to prove it. You gain +2 natural Soak. Feint - This is identical to the aim exploit, but for melee combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. All characters get either the Aim or Feint exploit for free. Insectoid - As insectoids, climbing is a natural movement rate for the Pajak; they gain a CLIMB speed equal to their regular SPEED. Pajak can move across walls and ceilings with ease. Locksmith - You gain an exceptional quality lockpicking kit. Prey - You may choose a target species. You gain a +1d6 bonus to attempts to track targets of that species. Prison tough - You are mentally and physically toughened. Each time you go to prison you gain a permanent +1 bonus to your DEFENSE and MENTAL DEFENSE. Sixth sense - You have a sixth sense when it comes to traps, and gain a +2d6 bonus to spot them and a +1d6 bonus to avoid or disarm them. Thin bones - A Pajak is light (weighing half what a creature its size normally would) and thin. Its carrying capacity is half normal. However, they are double-jointed, and any attempt to escape a physically restrictive situation gains a +1d6 bonus. Derived Statistics: Health: Roll END (2d6) + WIL (2d6) Speed: 6 Climbing: 2 Swimming: 2 Zero-G: 2 High-G: 2 Low-G: 2 Horizontal Jump: 16' (standing: 8') Vertical Jump: 8' (standing: 4') Carry: 90 (before exploits and size modifiers) [/QUOTE]
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