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[WOIN] WOIN Character Assistant, a character creation tool
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<blockquote data-quote="DesertDogSledder" data-source="post: 7306686" data-attributes="member: 6918564"><p>You're right. I did notice this, but I kept forgetting to add it. I'll do it right now, it's an easy change.</p><p></p><p></p><p></p><p>I double-checked our friend Bobbert here. I think this is still correct. Base speed is STR dice pool + AGI dice pool, which is 4. He has a running dice pool of 1, so that brings his land speed up to 5. The derived statistics page says to replace running with swimming and climbing respectively, then halve (barring exploits which the program isn't sophisticated enough to take into account... yet). Swimming and climbing would both be 2 (STR dice pool) + 2 (AGI dice pool) + 0 (dice pool of climbing/swimming, which he doesn't have). Bobbert is a wee bit slow... Also he may not be 100% configured correctly, since I now notice that I forgot to apply his bonus human attributes. Whoops!</p><p></p><p></p><p></p><p>This was my original desire. It still might be possible to include a filter like that. My plan is to try and include it, but I'll leave it out if it stonewalls me too long. The other challenge I'm facing is that not every piece of equipment has an AL attribute. I would either have to exclude ALs on those items and limit the efficacy of the AL filter OR try and use best judgement to assign ALs to the equipment myself.</p><p></p><p>Tangentially to this, I wanted to ask you about throwing weapons. I tried to make a thread about it, but I ran into errors and then it slipped my mind. Some weapons that have the Thrown special property have the range increment included next to them in parentheses, such as spears and short spears. There are others that lack this bit of information, like tomahawks, throwing axes, and the francisca. Is this just an accidental oversight or are these supposed to use the default range increment of "2" specified in OLD?</p></blockquote><p></p>
[QUOTE="DesertDogSledder, post: 7306686, member: 6918564"] You're right. I did notice this, but I kept forgetting to add it. I'll do it right now, it's an easy change. I double-checked our friend Bobbert here. I think this is still correct. Base speed is STR dice pool + AGI dice pool, which is 4. He has a running dice pool of 1, so that brings his land speed up to 5. The derived statistics page says to replace running with swimming and climbing respectively, then halve (barring exploits which the program isn't sophisticated enough to take into account... yet). Swimming and climbing would both be 2 (STR dice pool) + 2 (AGI dice pool) + 0 (dice pool of climbing/swimming, which he doesn't have). Bobbert is a wee bit slow... Also he may not be 100% configured correctly, since I now notice that I forgot to apply his bonus human attributes. Whoops! This was my original desire. It still might be possible to include a filter like that. My plan is to try and include it, but I'll leave it out if it stonewalls me too long. The other challenge I'm facing is that not every piece of equipment has an AL attribute. I would either have to exclude ALs on those items and limit the efficacy of the AL filter OR try and use best judgement to assign ALs to the equipment myself. Tangentially to this, I wanted to ask you about throwing weapons. I tried to make a thread about it, but I ran into errors and then it slipped my mind. Some weapons that have the Thrown special property have the range increment included next to them in parentheses, such as spears and short spears. There are others that lack this bit of information, like tomahawks, throwing axes, and the francisca. Is this just an accidental oversight or are these supposed to use the default range increment of "2" specified in OLD? [/QUOTE]
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