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[WOIN] WOIN Character Assistant, a character creation tool
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<blockquote data-quote="DesertDogSledder" data-source="post: 7313420" data-attributes="member: 6918564"><p>Alright, I'm finally done with the update. This code has been buzzing around my head for weeks... I'm glad to finally hit this next milestone.</p><p></p><p>Let's see if I can remember what all is new...</p><p></p><ul> <li data-xf-list-type="ul">Rewrote the entire application using PyQt5 as the GUI toolkit. For most people, this won't really mean much. It looks a little bit more modern on Windows. Mainly the code is cleaner and things are a little more efficient. I left the console window open in the Windows binaries so you can grab any error output. Unfortunately, OSX doesn't play nice if I try to leave the console window in--this means if you run into an issue, the program will just crash without fanfare. There might be stuff in the OSX warning/error logger. Just tell me what kind of character you had and what you were doing so I can get a better idea of what happened to cause the crash.</li> <li data-xf-list-type="ul">Career stats are now editable, useful for tracking those REP bonuses your character might receive for stellar performance in school or winning a medal</li> <li data-xf-list-type="ul">Fixed some typos I spotted along the way (though I probably made some as well)</li> <li data-xf-list-type="ul">Export creates a (bland) HTML character sheet instead of a boring text file.</li> <li data-xf-list-type="ul">ITEMS! I'm sure my code will make seasoned Python/QT experts shriek in horror, but it does the job! You are now able to add general items, weapons, and armor that are listed on the WRRD. You can even add your own custom items for these three categories!<br /> Some notes:<br /> -Availability won't sort like you'd expect. This is because it's sorting the values as strings (1, 10, 11, 2, 3) rather than integers (1, 2, 3...10). I have a work around I'll toss in later, but it's a minor thing.<br /> -General gear weight isn't calculated based on quantity... Mainly because the ladder varies depending on the length you purchase. I might revisit this later and remove that extra bit from the ladder.<br /> -Ammunition is purchasable for ballistic weapons only. When I get a breather, I'll go back and limit just the special ammunition types to ballistic. This is assuming anyone cares about ammo at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /><br /> -Armor and shields both fall under armor. This is just an FYI. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> -I just realized I forgot to list items on the character sheet that gets exported. I'll come back to this!</li> </ul><p></p><p>Binaries are available for Windows and OSX here:</p><p><a href="https://github.com/DesertDogSledder/wca/releases/tag/v0.21.0" target="_blank">https://github.com/DesertDogSledder/wca/releases/tag/v0.21.0</a></p><p></p><p>There's almost certainly going to be bugs... Sorry! I don't have a QA team and I'm bleary-eyed just trying to crank this release out. If you run into any issues, let me know here or make an issue on the github page and I'll take a look.</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="DesertDogSledder, post: 7313420, member: 6918564"] Alright, I'm finally done with the update. This code has been buzzing around my head for weeks... I'm glad to finally hit this next milestone. Let's see if I can remember what all is new... [LIST] [*]Rewrote the entire application using PyQt5 as the GUI toolkit. For most people, this won't really mean much. It looks a little bit more modern on Windows. Mainly the code is cleaner and things are a little more efficient. I left the console window open in the Windows binaries so you can grab any error output. Unfortunately, OSX doesn't play nice if I try to leave the console window in--this means if you run into an issue, the program will just crash without fanfare. There might be stuff in the OSX warning/error logger. Just tell me what kind of character you had and what you were doing so I can get a better idea of what happened to cause the crash. [*]Career stats are now editable, useful for tracking those REP bonuses your character might receive for stellar performance in school or winning a medal [*]Fixed some typos I spotted along the way (though I probably made some as well) [*]Export creates a (bland) HTML character sheet instead of a boring text file. [*]ITEMS! I'm sure my code will make seasoned Python/QT experts shriek in horror, but it does the job! You are now able to add general items, weapons, and armor that are listed on the WRRD. You can even add your own custom items for these three categories! Some notes: -Availability won't sort like you'd expect. This is because it's sorting the values as strings (1, 10, 11, 2, 3) rather than integers (1, 2, 3...10). I have a work around I'll toss in later, but it's a minor thing. -General gear weight isn't calculated based on quantity... Mainly because the ladder varies depending on the length you purchase. I might revisit this later and remove that extra bit from the ladder. -Ammunition is purchasable for ballistic weapons only. When I get a breather, I'll go back and limit just the special ammunition types to ballistic. This is assuming anyone cares about ammo at all. :p -Armor and shields both fall under armor. This is just an FYI. :) -I just realized I forgot to list items on the character sheet that gets exported. I'll come back to this! [/LIST] Binaries are available for Windows and OSX here: [url]https://github.com/DesertDogSledder/wca/releases/tag/v0.21.0[/url] There's almost certainly going to be bugs... Sorry! I don't have a QA team and I'm bleary-eyed just trying to crank this release out. If you run into any issues, let me know here or make an issue on the github page and I'll take a look. Have fun! [/QUOTE]
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