Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
WOIN XP and advancement when grades are not the same across the party
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steven Barker" data-source="post: 7551719" data-attributes="member: 6958504"><p>Yeah, that is exactly what I was suggesting. By slightly boosting those who have fallen behind (or slightly holding back the folks who are ahead), the party will tend to converge on the same grade, as a constant difference in XP will shrink relative to the amount needed for a new grade. I think that a group that is mostly the same grade will be more cohesive, as everyone can contribute to a similar degree. If some characters are way ahead of others (e.g. always a full grade ahead, or seven tenths of a grade or whatever), the ones in the lead may do most of what needs to be done, not just because their players are the most dynamic or creative, but because their characters are also the most capable.</p><p></p><p>This is most notable at low grades, where each step from grade 3 to grade 6 gives an increase to MDP (and thus a significant boost in capability), but I think it can still be little bit of an issue at higher levels where MDP increases are less frequent.</p><p></p><p></p><p></p><p>I fear those new players may be even further behind than you intend. Most experienced characters have also been spending little bits of XP here and there on incremental advances to give us some key skills (e.g. picking up weapon and utility skills like "hardy" and "reactions" that we may not be able to get from our careers). The costs of those skills aren't reflected in our grade, and the characters starting behind us may need to spend similar amounts to become fully functional, before they can even start to catch up on grades.</p><p></p><p>I also fear the possibility of players who are behind seeming less "brave and smart" not because they don't <em>want</em> to do clever or dangerous things, but because their characters are less capable of succeeding when they try. It may actually be to be good tactical sense to leave the crazy maneuvers to the more experienced player playing a more experienced character, but that runs the risk of making the experience gap worse!</p></blockquote><p></p>
[QUOTE="Steven Barker, post: 7551719, member: 6958504"] Yeah, that is exactly what I was suggesting. By slightly boosting those who have fallen behind (or slightly holding back the folks who are ahead), the party will tend to converge on the same grade, as a constant difference in XP will shrink relative to the amount needed for a new grade. I think that a group that is mostly the same grade will be more cohesive, as everyone can contribute to a similar degree. If some characters are way ahead of others (e.g. always a full grade ahead, or seven tenths of a grade or whatever), the ones in the lead may do most of what needs to be done, not just because their players are the most dynamic or creative, but because their characters are also the most capable. This is most notable at low grades, where each step from grade 3 to grade 6 gives an increase to MDP (and thus a significant boost in capability), but I think it can still be little bit of an issue at higher levels where MDP increases are less frequent. I fear those new players may be even further behind than you intend. Most experienced characters have also been spending little bits of XP here and there on incremental advances to give us some key skills (e.g. picking up weapon and utility skills like "hardy" and "reactions" that we may not be able to get from our careers). The costs of those skills aren't reflected in our grade, and the characters starting behind us may need to spend similar amounts to become fully functional, before they can even start to catch up on grades. I also fear the possibility of players who are behind seeming less "brave and smart" not because they don't [I]want[/I] to do clever or dangerous things, but because their characters are less capable of succeeding when they try. It may actually be to be good tactical sense to leave the crazy maneuvers to the more experienced player playing a more experienced character, but that runs the risk of making the experience gap worse! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
WOIN XP and advancement when grades are not the same across the party
Top