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<blockquote data-quote="Dandu" data-source="post: 6089252" data-attributes="member: 85158"><p><a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=67096" target="_blank">Wojab Who Crushes</a> is an Azerblooded (descendant of a dwarf and an azer) monk who uses the Invisible Fist, Dark Moon, and Wall Walker ACFs along with the Darkstalker feat to sneak into position before using the Tattooed Monk's Chameleon tattoo to Alter Self into a <a href="http://www.wizards.com/default.asp?x=dnd/ex/20060704a&page=3" target="_blank">Dwarf Ancestor</a> for Large size and +18 Natural Armor, once again proving that dwarves make the best monks.</p><p></p><p>Azerblood</p><p>[sblock](descended from an Azer and a Dwarf)</p><p>(DR350 p50)</p><p>Ability mods: +2 Str, +2 Con, –2 Char</p><p>Favored Class: Fighter </p><p>Racial features:</p><p>• Medium size</p><p>• 30’ Movement</p><p>• Darkvision 60’</p><p>• Fire Resistance 10</p><p>• Heat Metal (1/day) at Character level. DC is Charisma-based.</p><p>• Forged – +(1 + 1 per 5 levels) bonus on saves vs. Heat & Fire spells.</p><p>• Stability – +4 bonus on checks to avoid being Bull Rushed or Tripped while standing on the ground.</p><p>• Level Adjustment +1</p><p>• Outsider (native, dwarf)</p><p>• Weapon Familiarity – Dwarven Waraxes & Dwarven Urgroshes are considered Martial Weapons.</p><p>• +1 Racial bonus on attack rolls vs. Salamanders and Mephits (Fire, Magma, & Steam only)</p><p>• +4 Dodge bonus to AC vs. Giants</p><p>• +2 Racial bonus on Appraise checks for fire, metal, & stone</p><p>• +2 Racial bonus on Craft checks for fire, metal, & stone</p><p>• +2 Racial bonus on saves vs. Poison</p><p>• +2 Racial bonus on saves vs. Spells & Spell-like Effects[/sblock]</p><p></p><p></p><p>DARK MOON DISCIPLE (MONK)</p><p>[sblock]The Monks of the Dark Moon are sorcerer-monks who have dedicated their bodies, minds, and souls to Shar, the Lady of Loss. Because they deal with shadows and the Shadow Weave, they have developed special powers to take advantage of their connection to Shar. </p><p>Hit Die: d6.</p><p>Requirements</p><p>To take a Dark Moon Disciple substitution level, a character must be a member of the Monks of the Dark Moon sect, have Shar as her patron deity, and be about to take her 3rd, 7th, or 12th level of monk.</p><p>Class Skills</p><p>A Dark Moon Disciple has the same selection of class skills as a standard monk does.</p><p>Skill Points at Each Level : 4 + Int modifier.</p><p>Class Features</p><p>All the following are features of the Dark Moon Disciple substitution levels.</p><p>Darkvision (Ex): At 3rd level, a Dark Moon Disciple gains darkvision with a range of 60 feet.This benefit replaces the still mind class feature that the standard monk gains at 3rd level.</p><p>Shadow Blend (Su): In any conditions other than full daylight, a 7th-level Dark Moon Disciple can disappear into the shadows, gaining total concealment. Artificial light does not negate this ability, though a daylight spell does. This benefit replaces the wholeness of body class feature that the standard monk gains at 7th level.[/sblock]</p><p></p><p></p><p>INVISIBLE FIST</p><p>[sblock]Monks who follow the Path of the Invisible Fist learn to harness their ki to conceal themselves from detection. With further training, these monks learn to blink between the Material Plane and the Ethereal Plane. To gain this versatility, they sacrifice their ability to escape unscathed from area effects.</p><p>Class: Monk.</p><p>Level: 2nd.</p><p>Replaces: If you select this class feature, you do not gain the evasion ability, nor do you gain improved evasion at 9th level.</p><p>Benefit: As an immediate action, you can become invisible for 1 round. You must wait 3 rounds before you can use this ability again.</p><p>At 9th level, as an immediate action, you can use blink, as the spell, for a number of rounds equal to your Wisdom modifier (minimum 1 round). You must wait 3 rounds before you can use this ability again.</p><p>Invisible fist is a supernatural ability.[/sblock]</p></blockquote><p></p>
[QUOTE="Dandu, post: 6089252, member: 85158"] [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=67096"]Wojab Who Crushes[/URL] is an Azerblooded (descendant of a dwarf and an azer) monk who uses the Invisible Fist, Dark Moon, and Wall Walker ACFs along with the Darkstalker feat to sneak into position before using the Tattooed Monk's Chameleon tattoo to Alter Self into a [URL="http://www.wizards.com/default.asp?x=dnd/ex/20060704a&page=3"]Dwarf Ancestor[/URL] for Large size and +18 Natural Armor, once again proving that dwarves make the best monks. Azerblood [sblock](descended from an Azer and a Dwarf) (DR350 p50) Ability mods: +2 Str, +2 Con, –2 Char Favored Class: Fighter Racial features: • Medium size • 30’ Movement • Darkvision 60’ • Fire Resistance 10 • Heat Metal (1/day) at Character level. DC is Charisma-based. • Forged – +(1 + 1 per 5 levels) bonus on saves vs. Heat & Fire spells. • Stability – +4 bonus on checks to avoid being Bull Rushed or Tripped while standing on the ground. • Level Adjustment +1 • Outsider (native, dwarf) • Weapon Familiarity – Dwarven Waraxes & Dwarven Urgroshes are considered Martial Weapons. • +1 Racial bonus on attack rolls vs. Salamanders and Mephits (Fire, Magma, & Steam only) • +4 Dodge bonus to AC vs. Giants • +2 Racial bonus on Appraise checks for fire, metal, & stone • +2 Racial bonus on Craft checks for fire, metal, & stone • +2 Racial bonus on saves vs. Poison • +2 Racial bonus on saves vs. Spells & Spell-like Effects[/sblock] DARK MOON DISCIPLE (MONK) [sblock]The Monks of the Dark Moon are sorcerer-monks who have dedicated their bodies, minds, and souls to Shar, the Lady of Loss. Because they deal with shadows and the Shadow Weave, they have developed special powers to take advantage of their connection to Shar. Hit Die: d6. Requirements To take a Dark Moon Disciple substitution level, a character must be a member of the Monks of the Dark Moon sect, have Shar as her patron deity, and be about to take her 3rd, 7th, or 12th level of monk. Class Skills A Dark Moon Disciple has the same selection of class skills as a standard monk does. Skill Points at Each Level : 4 + Int modifier. Class Features All the following are features of the Dark Moon Disciple substitution levels. Darkvision (Ex): At 3rd level, a Dark Moon Disciple gains darkvision with a range of 60 feet.This benefit replaces the still mind class feature that the standard monk gains at 3rd level. Shadow Blend (Su): In any conditions other than full daylight, a 7th-level Dark Moon Disciple can disappear into the shadows, gaining total concealment. Artificial light does not negate this ability, though a daylight spell does. This benefit replaces the wholeness of body class feature that the standard monk gains at 7th level.[/sblock] INVISIBLE FIST [sblock]Monks who follow the Path of the Invisible Fist learn to harness their ki to conceal themselves from detection. With further training, these monks learn to blink between the Material Plane and the Ethereal Plane. To gain this versatility, they sacrifice their ability to escape unscathed from area effects. Class: Monk. Level: 2nd. Replaces: If you select this class feature, you do not gain the evasion ability, nor do you gain improved evasion at 9th level. Benefit: As an immediate action, you can become invisible for 1 round. You must wait 3 rounds before you can use this ability again. At 9th level, as an immediate action, you can use blink, as the spell, for a number of rounds equal to your Wisdom modifier (minimum 1 round). You must wait 3 rounds before you can use this ability again. Invisible fist is a supernatural ability.[/sblock] [/QUOTE]
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