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Wolfenstein TTRPG Coming From Modiphius
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<blockquote data-quote="CF07" data-source="post: 9872306" data-attributes="member: 7052262"><p>That's true. The real trick would be to make stories that feel authentic to the setting but aren't copies of the game. </p><p></p><p></p><p>A while back I did some back of the envelope calculations. 5E actually does a pretty good job if you make the heroes pretty high level, say 10 and keep a lot of the foes lower level except for ones that should be hard. You can replicate the iconic combat of Conan vs. Belit's pirates well if he's 14th level and they're bandits as I recall. There's a few other iconic combats that I'd want to work out, too, such as in <em>Tower of the Elephant</em>, when Conan is young and inexperienced. Make most magic, especially anything permanent, fairly rare and difficult to obtain; arguably PCs shouldn't be full casters but only one third casters, maximum. The main thing would be to have the PCs substantially overmatch most foes so that it has the vibe of hordes of lesser foes getting demolished with only a few really mattering except in massive numbers. </p><p></p><p>I did the same numbers on Aragorn, Gimli, and Legolas... they come out to be about 12th-14th level in terms of the numbers of orcs they kill in Helm's Deep.</p></blockquote><p></p>
[QUOTE="CF07, post: 9872306, member: 7052262"] That's true. The real trick would be to make stories that feel authentic to the setting but aren't copies of the game. A while back I did some back of the envelope calculations. 5E actually does a pretty good job if you make the heroes pretty high level, say 10 and keep a lot of the foes lower level except for ones that should be hard. You can replicate the iconic combat of Conan vs. Belit's pirates well if he's 14th level and they're bandits as I recall. There's a few other iconic combats that I'd want to work out, too, such as in [I]Tower of the Elephant[/I], when Conan is young and inexperienced. Make most magic, especially anything permanent, fairly rare and difficult to obtain; arguably PCs shouldn't be full casters but only one third casters, maximum. The main thing would be to have the PCs substantially overmatch most foes so that it has the vibe of hordes of lesser foes getting demolished with only a few really mattering except in massive numbers. I did the same numbers on Aragorn, Gimli, and Legolas... they come out to be about 12th-14th level in terms of the numbers of orcs they kill in Helm's Deep. [/QUOTE]
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